| | Issue Date | Title | Author(s) |
| 1 | Jun-2023 | Embodied Technologies: Integration and Orchestration in Authentic Classroom Contexts | Ioannou, Marianna |
| 2 | Sep-2020 | Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case study | Ioannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael |
| 3 | Jul-2020 | Technology-enhanced embodied learning: Designing and evaluating a new classroom experience | Ioannou, Marianna ; Ioannou, Andri |
| 4 | Jun-2020 | Designing and orchestrating the classroom experience for technology-enhanced embodied learning | Ioannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon |
| 5 | Dec-2019 | Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroom | Georgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna |
| 6 | 23-Jun-2019 | Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting | Georgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna |
| 7 | Jun-2019 | On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learning | Ioannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina |
| 8 | 23-Jun-2018 | Playing with fractions on an interactive floor: An exploratory case study in the math classroom | Ioannou, Marianna ; Ioannou, Andri |
| 9 | 2018 | Playing with fractions on an Interactive floor application: An exploratory case study in the math classroom | Ioannou, Marianna ; Ioannou, Andri |