Results 1-9 of 9 (Search time: 0.008 seconds).

Issue DateTitleAuthor(s)
1Jun-2023Embodied Technologies: Integration and Orchestration in Authentic Classroom ContextsIoannou, Marianna 
2Sep-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
3Jul-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri 
4Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
5Dec-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
623-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
7Jun-2019On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learningIoannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina 
823-Jun-2018Playing with fractions on an interactive floor: An exploratory case study in the math classroomIoannou, Marianna ; Ioannou, Andri 
92018Playing with fractions on an Interactive floor application: An exploratory case study in the math classroomIoannou, Marianna ; Ioannou, Andri