Department of Multimedia and Graphic Arts

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Organization name
Department of Multimedia and Graphic Arts
Description
Vision and Objectives Our vision is to establish the Department of Multimedia and Graphic Arts as a leading educational and research centre in the disciplines of Multimedia and the Graphic Arts. Our aim is to develop and disseminate cross discipline academic values and knowledge that will provide the necessary background for successful professionals in the areas of Multimedia and the Graphic Arts. More specifically, the aims of the Department are: To attract high calibre students and academics. To offer high quality undergraduate and postgraduate academic experience and professional development to both local and international students, including, European Union students. To undertake and complete high calibre research projects. Through research and teaching activities, to establish links with national and internationally established centres, which are active in the areas of Multimedia and the Graphic Arts. To offer students the most up-to-date academic training. To facilitate and encourage student and Academic and Teaching Staff mobility, especially, in the European academic and research environment. To provide the foundations for the promotion of lifelong education. Multimedia and Graphic Arts graduates will acquire the necessary academic background that will enable them to: Design and manage projects that include the use of both conventional and digital Graphic Arts and of Multimedia, in general. Such projects will involve applications in different disciplines, such as, Education, Advertising, Marketing, the arts and information dissemination. Establish life-long relations and cooperation with industry representatives, for the mutual benefit of both parties. Be able to operate satisfactorily within both the local and the international environment, and to gain the ability to be aware of, absorb, and capitalise on the technological developments in the discipline. Be able to participate in and/or manage team projects.

OrgUnit's Researchers publications
(Dept/Workgroup Publication)

Results 361-380 of 1127 (Search time: 0.005 seconds).

Issue DateTitleAuthor(s)
361Apr-2009Image Based 3D Face Reconstruction: A SurveyStylianou, Georgios ; Lanitis, Andreas 
3621-Jan-2014Immersive visualizations in a VR cave environment for the training and enhancement of social skills for children with autismMatsentidou, Skevi ; Poullis, Charalambos 
363Jan-2014Impact of immersion and realism in driving simulator studiesMichael-Grigoriou, Despina ; Kleanthous, Marios ; Savva, Marinos ; Christodoulou, Smaragda ; Pampaka, Maria ; Gregoriades, Andreas 
364Jun-2023Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature reviewTimotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri 
3652019Implementing embodied learning in the classroom: effects on children’s memory and language skillsKosma, Panagiotis ; Ioannou, Andri ; Zaphiris, Panayiotis 
36620-Jun-2016Improved hybrid algorithm for real time sound propagation using intelligent prioritizationCharalampous, Panagiotis ; Michael-Grigoriou, Despina 
3671-Dec-2013Improving augmented reality applications with optical flowHerakleous, Kyriakos ; Poullis, Charalambos 
3681-Jan-2023Improving students’ learning performance through Technology-Enhanced Embodied Learning: A four-year investigation in classroomsKosma, Panagiotis ; Zaphiris, Panayiotis 
3692011The in uence of domain on Human Computer Interaction design and evaluationChristou, Georgios ; Zaphiris, Panayiotis ; Law, E e Lai-Chong 
370Dec-2013In Wonder?LandAlexandrou, Eleana ; Korae, Eva 
3711-Nov-2017Inclusive access to emergency services: an action research project focused on hearing-impaired citizensConstantinou, Vaso ; Ioannou, Andri ; Diaz, Paloma 
372Jun-2017Increasing the discovery and use of NonPatent Literature (NPL): scientific publications in patent examinationLoizides, Fernando ; Diallo, Barrou ; Pollard, Andrew ; Mavri, Aekaterini 
3732013Increasing User Engagement in Re-designed Classic Video GamesLanitis, Andreas ; Michael, Nicholas ; El Kater, Alexios 
3745-Jul-2016Influence by others' opinions: Social pressure from agents in immersive virtual environmentsKyrlitsias, Christos ; Michael-Grigoriou, Despina 
3752012Information seekers' visual focus during time constraint document triageLoizides, Fernando 
3762022Instruments that are more than instruments (and other stories)Koutsomichalis, Marinos 
3778-Sep-2017An integrated framework for evaluating the performance of age progression algorithmsLanitis, Andreas ; Tsapatsoulis, Nicolas 
3789-Dec-2013An integrated tool for virtual restoration of Byzantine iconsMaronidis, Anastasios ; Voutounos, Chrysanthos ; Lanitis, Andreas 
379Jun-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
3801-Oct-2016Interacting with technology to interact physically: Investigating affordances of tabletops to facilitate collaboration for conflicting usersHansen, Preben ; Loizides, Fernando ; Ioannou, Andri