Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/12878
Title: | Virtual Buzzwire: assessment of a prototype VR game for stroke rehabilitation | Authors: | Christou, Chris Michael-Grigoriou, Despina Sokratous, Dimitris |
Major Field of Science: | Natural Sciences | Field Category: | Computer and Information Sciences | Keywords: | Patient rehabilitation;Games;Virtual reality;Binocular viewing;Stroke rehabilitation | Issue Date: | Mar-2018 | Source: | 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018, Reutlingen, Germany, 18-22 March | Abstract: | We created a VR version of the Buzzwire children’s toy as part of a project to develop tools for assessment and rehabilitation of upper-body motor skills for people with dexterity impairment after stroke. In two pilot studies, participants wearing a HMD used a hand-held wand with precision tracking to traverse virtual ‘wires’. In the first study, we compared able-bodied participant’s performance with and without binocular viewing to establish a connection with previous experiments using physical versions of the game. Furthermore, we show that our extended measures were could also discern differences between subjects’ dominant versus non-dominant hand. In a second study, we assessed the usability of the system on a small sample of subjects with post-stroke hemiparesis. There was positive acceptance of the technology with no fatigue or nausea and measurements highlighted the differences between the hemiparetic and unaffected hand. | URI: | https://hdl.handle.net/20.500.14279/12878 | DOI: | 10.1109/VR.2018.8446535 | Type: | Conference Papers | Affiliation : | Cyprus University of Technology | Publication Type: | Peer Reviewed |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
Files in This Item:
File | Description | Size | Format | |
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VirtualBuzzwire_extendedabstract_cameraReady.pdf | Fulltext | 315.94 kB | Adobe PDF | View/Open |
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