Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/12878
Title: Virtual Buzzwire: assessment of a prototype VR game for stroke rehabilitation
Authors: Christou, Chris 
Michael-Grigoriou, Despina 
Sokratous, Dimitris 
Major Field of Science: Natural Sciences
Field Category: Computer and Information Sciences
Keywords: Patient rehabilitation;Games;Virtual reality;Binocular viewing;Stroke rehabilitation
Issue Date: Mar-2018
Source: 2018 IEEE Conference on Virtual Reality and 3D User Interfaces (VR), 2018, Reutlingen, Germany, 18-22 March
Abstract: We created a VR version of the Buzzwire children’s toy as part of a project to develop tools for assessment and rehabilitation of upper-body motor skills for people with dexterity impairment after stroke. In two pilot studies, participants wearing a HMD used a hand-held wand with precision tracking to traverse virtual ‘wires’. In the first study, we compared able-bodied participant’s performance with and without binocular viewing to establish a connection with previous experiments using physical versions of the game. Furthermore, we show that our extended measures were could also discern differences between subjects’ dominant versus non-dominant hand. In a second study, we assessed the usability of the system on a small sample of subjects with post-stroke hemiparesis. There was positive acceptance of the technology with no fatigue or nausea and measurements highlighted the differences between the hemiparetic and unaffected hand.
URI: https://hdl.handle.net/20.500.14279/12878
DOI: 10.1109/VR.2018.8446535
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Publication Type: Peer Reviewed
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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