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  4. Virtual Buzzwire: assessment of a prototype VR game for stroke rehabilitation
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Virtual Buzzwire: assessment of a prototype VR game for stroke rehabilitation

Date Issued
March 2018
Author(s)
Christou, Chris  
Michael-Grigoriou, Despina  
Sokratous, Dimitris  
DOI
10.1109/VR.2018.8446535
Abstract
We created a VR version of the Buzzwire children’s toy as part of
a project to develop tools for assessment and rehabilitation of
upper-body motor skills for people with dexterity impairment after
stroke. In two pilot studies, participants wearing a HMD used a
hand-held wand with precision tracking to traverse virtual ‘wires’.
In the first study, we compared able-bodied participant’s
performance with and without binocular viewing to establish a
connection with previous experiments using physical versions of
the game. Furthermore, we show that our extended measures were
could also discern differences between subjects’ dominant versus
non-dominant hand. In a second study, we assessed the usability of
the system on a small sample of subjects with post-stroke
hemiparesis. There was positive acceptance of the technology with
no fatigue or nausea and measurements highlighted the differences
between the hemiparetic and unaffected hand.
Subjects

Patient rehabilitatio...

Games

Virtual reality

Binocular viewing

Stroke rehabilitation...

File(s)
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VirtualBuzzwire_extendedabstract_cameraReady.pdf

Size

315.94 KB

Format

Adobe PDF

Checksum (MD5)

e1323c13d6bc17c02bcbcefcdbb74529

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