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  4. Social pressure from agents in a virtual environment: an investigation of conformity level
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Social pressure from agents in a virtual environment: an investigation of conformity level

File(s)
Date Issued
2015
Author(s)
Kyrlitsias, Christos  
Michael-Grigoriou, Despina  
Abstract
Virtual Reality has been exploited in various ways in aspects related to psychology and cognitive sciences for investigating humans’ behavior. In this study, we used an immersive virtual environment to investigate the extent to which social pressure from a majority group could affect a person to conform, even if the confederates were agent avatars. The procedure that was followed is based on Asch (1951) conformity experiments. The setup includes Oculus Rift HMD for 3D immersive viewing and head tracking. The application created using Unity 3D game engine, the environment using Autodesk Maya and virtual characters using Autodesk Character Generator. Participants, embodied in a gender-matched virtual body, asked to answer a simple -12 trialvision test after they hear the replies of the confederates in each trial. In 9 out of 12 trials, agent confederates gave unanimous wrong answer. The answers of the participants as well as the time it took them to respond were recorded. Preliminary results demonstrated no
distortion on participants’ answers, but the time of response seems to be affected by the avatars’ majority judgment. The findings of the study indicate conformity by the participants under social pressure.
Subjects

Virtual reality

Immersive virtual env...

Social pressure

Virtual body

File(s)
Thumbnail Image
Name

Conformity_WorkshopCWSPI2015.pdf

Size

98.72 KB

Format

Adobe PDF

Checksum (MD5)

762d6368c05c24f4b47726f0bac64195

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