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Results 1-20 of 81 (Search time: 0.004 seconds).

Issue DateTitleAuthor(s)
1Sep-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
24-Aug-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
310-Jul-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
4Jul-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
5Jun-2020Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary educationSocratous, Chrysanthos ; Ioannou, Andri 
6Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
79-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
89-Sep-2019What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?Tsivitanidou, Olia ; Ioannou, Andri 
9Sep-2019Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenIoannou, Andri ; Andreva, Anna 
1025-Aug-2019On making, tinkering, coding and play for learning: A review of current researchTimotheou, Stella ; Ioannou, Andri 
11Aug-2019On the Reliability and Factorial Validity of the Assessment Scale for Creative CollaborationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
1229-Jun-2019Embodied learning in a digital world: a systematic review of empirical research in K-12 educationGeorgiou, Yiannis ; Ioannou, Andri 
1329-Jun-2019Learning in a digital world: an introductionDiaz, Paloma ; Ioannou, Andri 
1423-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
1517-Jun-2019What can 4e cognition tell us about the successes and failures of cscl implementationPolo, Claire ; Ioannou, Andri ; Bottineau, Didier ; Roy, Jean-Michel ; Beldame, Magali Ollagnier 
16Jun-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
17Jun-2019On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learningIoannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina 
1822-Apr-2019From behaviour to design: implications for artifact ecologies as shared spaces for design activitiesVasiliou, Christina ; Ioannou, Andri ; Zaphiris, Panayiotis 
1915-Apr-2019A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroomIoannou, Andri 
202-Apr-2019A Cross-organizational Ecology for Virtual Communities of Practice in Higher EducationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando