Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13469
Title: A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom
Authors: Ioannou, Andri 
Major Field of Science: Social Sciences
Field Category: Educational Sciences
Keywords: Collaboration;Interactive tabletops;Multicultural classroom;Peace education;Shareable surfaces;Social perspective taking;Technology-enhanced learning
Issue Date: 15-Apr-2019
Source: Educational Technology Research and Development, 2019, vol. 67, no. 2, pp. 277-302
Volume: 67
Issue: 2
Start page: 277
End page: 302
Project: Network for sOcial compuTing REsearch (NOTRE) 
Journal: Educational Technology Research and Development 
Abstract: Building on established pedagogy and technological advancement, this article presents a model of gameful design for learning using interactive tabletops, enacted and evaluated in the context of socio-emotional education. Based on the proposed model, we detail the design of a technology-enhanced learning experience in which a series of traditional lessons are enriched by collaborative work on interactive tabletops; four gameful activities are used which may be directly linked to a school curriculum. We conduct a qualitative case study with the participation of 86 fifth grade students across two elementary schools which have a significant minority enrolment. We demonstrate the ways in which the students draw on recently-acquired knowledge, engage in dramatic play, share the digital space and collaborate intensively to achieve a new and refined understanding of concepts and behaviours linked to perspective-taking. We discuss how tabletops, in synergy with constructivist pedagogy and principles of gameful design, allow researchers and practitioners to promote communication, collaboration and perspective-taking in ways that were hitherto difficult to enact in traditional lessons. Gameful design for learning is seen as a multilevel endeavour, which involves the selection of tasks and tools as well as the behaviour of the learners and the instructor as participants in the learning environment.
ISSN: 10421629
DOI: 10.1007/s11423-018-9610-1
Rights: © Association for Educational Communications and Technology
Type: Article
Affiliation : Cyprus University of Technology 
Appears in Collections:Άρθρα/Articles

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