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https://hdl.handle.net/20.500.14279/13469
Πεδίο DC | Τιμή | Γλώσσα |
---|---|---|
dc.contributor.author | Ioannou, Andri | - |
dc.date.accessioned | 2019-04-07T19:51:01Z | - |
dc.date.available | 2019-04-07T19:51:01Z | - |
dc.date.issued | 2019-04-15 | - |
dc.identifier.citation | Educational Technology Research and Development, 2019, vol. 67, no. 2, pp. 277-302 | en_US |
dc.identifier.issn | 10421629 | - |
dc.description.abstract | Building on established pedagogy and technological advancement, this article presents a model of gameful design for learning using interactive tabletops, enacted and evaluated in the context of socio-emotional education. Based on the proposed model, we detail the design of a technology-enhanced learning experience in which a series of traditional lessons are enriched by collaborative work on interactive tabletops; four gameful activities are used which may be directly linked to a school curriculum. We conduct a qualitative case study with the participation of 86 fifth grade students across two elementary schools which have a significant minority enrolment. We demonstrate the ways in which the students draw on recently-acquired knowledge, engage in dramatic play, share the digital space and collaborate intensively to achieve a new and refined understanding of concepts and behaviours linked to perspective-taking. We discuss how tabletops, in synergy with constructivist pedagogy and principles of gameful design, allow researchers and practitioners to promote communication, collaboration and perspective-taking in ways that were hitherto difficult to enact in traditional lessons. Gameful design for learning is seen as a multilevel endeavour, which involves the selection of tasks and tools as well as the behaviour of the learners and the instructor as participants in the learning environment. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | Network for sOcial compuTing REsearch (NOTRE) | en_US |
dc.relation.ispartof | Educational Technology Research and Development | en_US |
dc.rights | © Association for Educational Communications and Technology | en_US |
dc.subject | Collaboration | en_US |
dc.subject | Interactive tabletops | en_US |
dc.subject | Multicultural classroom | en_US |
dc.subject | Peace education | en_US |
dc.subject | Shareable surfaces | en_US |
dc.subject | Social perspective taking | en_US |
dc.subject | Technology-enhanced learning | en_US |
dc.title | A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroom | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.subject.category | Educational Sciences | en_US |
dc.journals | Subscription | en_US |
dc.country | Cyprus | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1007/s11423-018-9610-1 | en_US |
dc.relation.issue | 2 | en_US |
dc.relation.volume | 67 | en_US |
cut.common.academicyear | 2018-2019 | en_US |
dc.identifier.spage | 277 | en_US |
dc.identifier.epage | 302 | en_US |
item.fulltext | No Fulltext | - |
item.languageiso639-1 | en | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.cerifentitytype | Publications | - |
item.openairetype | article | - |
crisitem.journal.journalissn | 1556-6501 | - |
crisitem.journal.publisher | Springer Nature | - |
crisitem.project.funder | EC | - |
crisitem.project.grantno | NOTRE | - |
crisitem.project.openAire | info:eu-repo/grantAgreement/EC/H2020/692058 | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0002-3570-6578 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Εμφανίζεται στις συλλογές: | Άρθρα/Articles |
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