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| Ημερομηνία Έκδοσης | Τίτλος | Συγγραφέας |
| 19-Ιου-2021 | 96. Increasing adoption of precision agriculture via gamification: the farming simulator case | Pavlenko, T. ; Paraforos, D.S. ; Fenrich, D. ; Braun, S. ; Murdoch, A. ; Tranter, R. ; Gadanakis, Yiorgos ; Arnoult, M. ; Engel, T. |
| 13-Νοε-2023 | Are game-based mobile applications effective for young children’s informal learning in a science museum? | Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos |
| Νοε-2014 | Beyond gamification: sociometric technologies that encourage reflection before behavior change | Belim, Vítor ; Lyra, Olga ; Teixeira, Pedro ; Caraban, Ana ; Ferreira, Maria José ; Gouveia, Rúben ; Lucero, Andrés ; Karapanos, Evangelos |
| 4-Σεπ-2017 | CityCare: crowdsourcing daily life issue reports in smart cities | Bousios, Athanasios ; Gavalas, Damianos ; Lambrinos, Lambros |
| 27-Ιου-2023 | Development of a precision agriculture downloadable content for the farming simulator game | Pavlenko, Tetiana ; Argyropoulos, Dimitrios ; Arnoult, Matthieu ; Engel, Thomas ; Murdoch, Alistair J. ; Griepentrog, H.W. ; Kambuta, Jacob ; Latherow, Tamisan ; Tranter, Richard ; Paraforos, Dimitrios S. ; Gadanakis, Yiorgos |
| Μαΐ-2018 | Gamification and its potential for foreign language learning - lessons from a six-week gamified moodle course for german as a foreign language at secondary school level | Pardoel, Bart |
| Απρ-2018 | Information Visualisation, Gamification and Immersive Technologies in Participatory Planning | Christodoulou, Nektarios ; Papallas, Andreas ; Kostic, Zona ; Nacke, Lennart E. |
| Ιου-2024 | Investigating Students’ Immersion, Motivation and Cultural Heritage Learning in Gamified and Non-gamified Virtual Reality Environments | Souropetsis, Markos ; Kyza, Eleni A. ; Georgiou, Yiannis ; Nissiotis, Louis |
| Σεπ-2024 | Investigating the role of gamification in learning with virtual reality | Souropetsis, Markos ; Kyza, Eleni A. |
| 2018 | Learning and Collaboration Technologies. Learning and Teaching : 5th International Conference, LCT 2018, Held as Part of HCI International 2018, Las Vegas, NV, USA, July 15-20, 2018, Proceedings, Part II | |
| 2017 | Mixed Reality and Gamification for Cultural Heritage | |
| Μαΐ-2014 | Playful or gameful?: creating delightful user experiences | Lucero, Andrés ; Karapanos, Evangelos ; Arrasvuori, Juha ; Korhonen, Hannu |
| 10-Ιου-2023 | Promoting active learning and engagement in science with the use of gamified interactive e-learning platforms | Theodosi, Sotiroula ; Nicolaidou, Iolie |
| 30-Οκτ-2017 | The role of gamification in activating primary school students' intrinsic and extrinsic motivation at a museum | Ioannou, Ioanna ; Kyza, Eleni A. |
| Μαΐ-2019 | A Smart product co-design and monitoring framework via gamification and complex event processing | Loizou, Spyros ; Elgammal, Amal ; Kumara, Indika ; Christodoulou, Panayiotis ; Papazoglou, Mike ; Andreou, Andreas S. |
| 1-Δεκ-2024 | Stimulating awareness of Precision Farming through gamification: The Farming Simulator case | Pavlenko, Tetiana ; Argyropoulos, Dimitrios ; Arnoult, Matthieu ; Engel, Thomas ; Gadanakis, Yiorgos ; Griepentrog, Hans W. ; Kambuta, Jacob ; Latherow, Tamisan ; Murdoch, Alistair J. ; Tranter, Richard ; Paraforos, Dimitrios S. |
| 17-Απρ-2019 | Understanding underwater photogrammetry for maritime archaeology through immersive virtual reality | Secci, M. ; Skarlatos, Dimitrios ; Vlachos, Marinos ; Doležal, M. ; Liarokapis, F. ; Demesticha, S. |
| Απρ-2021 | Αύξηση του ενδιαφέροντος για εγγραμματισμό της πολιτιστικής κληρονομιάς μέσω πρωτότυπης εφαρμογής edutainment | Γρηγορίου, Λούκας |
| 2017 | Διαδραστικά τραπέζια και παιγνιώδης μάθηση περί κοινωνικών ζητημάτων | Ζήκα, Γεωργία |
| Δεκ-2023 | Διερεύνηση της επίδρασης της παιχνιδοποιημένης μάθησης σε χώρους πολιτισμικής κληρονομιάς μέσω της χρήσης περιβαλλόντων εκτεταμένης πραγματικότητας | Souropetsis, Markos |
| Μαΐ-2019 | Ευφυές πλαίσιο σχεδίασης και παρακολούθησης της παραγωγής προϊόντων με συνδυασμό τρισδιάστατης αναπαράστασης και Manufacturing Blueprints | Λοΐζου, Σπύρος |
| Μαΐ-2021 | Εφαρμόζοντας την παιχνιδοποίηση στην ψυχική ανθεκτικότητα : η περίπτωση της πανδημίας COVID-19 | Αριστείδης, Λοΐζος |