Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/34326
Title: Stimulating awareness of Precision Farming through gamification: The Farming Simulator case
Authors: Pavlenko, Tetiana 
Argyropoulos, Dimitrios 
Arnoult, Matthieu 
Engel, Thomas 
Gadanakis, Yiorgos 
Griepentrog, Hans W. 
Kambuta, Jacob 
Latherow, Tamisan 
Murdoch, Alistair J. 
Tranter, Richard 
Paraforos, Dimitrios S. 
Major Field of Science: Agricultural Sciences
Field Category: Other Agricultural Sciences
Keywords: Adoption;Gamification;Variable rate;Site-specific
Issue Date: 1-Dec-2024
Source: Smart Agricultural Technology, vol.9, 2024
Volume: 9
Journal: Smart Agricultural Technology 
Abstract: Precision Farming (PF) provides different solutions to assist the decision-making process on farms. Current PF technologies such as variable rate site-specific applications can bring financial benefits to farmers as well as environmental advantages. Increasing scientific research and an expanding number of PF products are supporting a growing interest in PF applications. However, the actual implementation of these technologies on farms in many cases remains low. Therefore, there is a need to disseminate and transfer knowledge about the positive aspects of PF. One of the ways to facilitate the adoption process of PF technologies is education and training among farmers and other interested stakeholders. This paper presents a case study using the computer game Farming Simulator as an educational tool for raising awareness about the topic in an engaging and enjoyable way. Two distinct downloadable content (DLC) versions were developed and implemented in the versions 2019 and 2022 of the game, respectively, each with a range of PF functionalities (automatic steering, variable rate applications, yield mapping among others). The PF DLCs have received positive feedback from students and scientists but also the general public. The growing number of downloads (3,661,069 in total for both DLC versions as of 15th November 2023) demonstrates the effectiveness of computer games as an educational tool to educate and inform stakeholders (farmers, scientists, students, and the general public) about agricultural challenges and the potential of PF as a solution.
URI: https://hdl.handle.net/20.500.14279/34326
ISSN: 27723755
DOI: 10.1016/j.atech.2024.100529
Type: Article
Affiliation : University of Reading 
University of Hohenheim 
University College Dublin 
European Technology Innovation Center, John Deere GmbH & Co. KG 
Lincoln University 
Funding: EIT Food
Publication Type: Peer Reviewed
Appears in Collections:Άρθρα/Articles

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