Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/13299
Title: | Beyond gamification: sociometric technologies that encourage reflection before behavior change | Authors: | Belim, Vítor Lyra, Olga Teixeira, Pedro Caraban, Ana Ferreira, Maria José Gouveia, Rúben Lucero, Andrés Karapanos, Evangelos |
Major Field of Science: | Natural Sciences | Field Category: | Computer and Information Sciences | Keywords: | Children;Gamification;Persuasive sociometric technologies | Issue Date: | Nov-2014 | Source: | 11th Conference on Advances in Computer Entertainment Technology, 2014, 11 - 14 November, Funchal, Portugal | DOI: | 10.1145/2663806.2663828 | Conference: | Conference on Advances in Computer Entertainment Technology | Abstract: | Gamification, the use of game design elements, such as points, levels, badges and achievements, in non-game contexts is a promising approach for encouraging desired behaviors. In this paper we describe our design process and early evaluation of a prototype that sensed children's social interactions (i.e., physical proximity) in the playground, and attempted to encourage pro-social behaviors through motivational feedback on a public display. We illustrate how we came to realize the potentially detrimental effect of gamification on children's intrinsic motivation and depth of reflection, and how we attempted to circumvent this through encouraging empathic understanding on children regarding the consequences of their behaviors on others. | URI: | https://hdl.handle.net/20.500.14279/13299 | Rights: | Copyright © 2014 ACM. | Type: | Article | Affiliation : | University of Madeira University of Southern Denmark |
Publication Type: | Peer Reviewed |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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