Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/4038
Title: Computer game research and industry in a small nation
Authors: Gatzoulis, Christos 
Zaphiris, Panayiotis 
Loizides, Fernando 
metadata.dc.contributor.other: Γκατζούλης, Χρήστος
Ζαφείρης, Παναγιώτης
Λοϊζίδης, Φερνάντο
Major Field of Science: Humanities
Field Category: Arts
Keywords: Structured dialogue design;Computer games
Issue Date: 2013
Source: 4th International Conference on fun and games, 2012 Toulouse
Link: http://fng2012.org/
Abstract: A games industry can be beneficial for economic and community development, knowledge and research at a national level. In this paper, we apply a methodology called structured dialogue design process (SDDP) in order to study how computer games can influence a small nation (using Cyprus as a case study) and what steps are required. We ran 3 workshops with key stakeholder groups, the results of which, along with our future studies, will ultimately form a strategic roadmap for games research and enterprise within a small nation and a computer games community.
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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