Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/4038
Title: | Computer game research and industry in a small nation | Authors: | Gatzoulis, Christos Zaphiris, Panayiotis Loizides, Fernando |
metadata.dc.contributor.other: | Γκατζούλης, Χρήστος Ζαφείρης, Παναγιώτης Λοϊζίδης, Φερνάντο |
Major Field of Science: | Humanities | Field Category: | Arts | Keywords: | Structured dialogue design;Computer games | Issue Date: | 2013 | Source: | 4th International Conference on fun and games, 2012 Toulouse | Link: | http://fng2012.org/ | Abstract: | A games industry can be beneficial for economic and community development, knowledge and research at a national level. In this paper, we apply a methodology called structured dialogue design process (SDDP) in order to study how computer games can influence a small nation (using Cyprus as a case study) and what steps are required. We ran 3 workshops with key stakeholder groups, the results of which, along with our future studies, will ultimately form a strategic roadmap for games research and enterprise within a small nation and a computer games community. | Type: | Conference Papers | Affiliation : | Cyprus University of Technology |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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