Multimedia games for elementary/primary school education and entertainment
Journal
International Scholarly and Scientific Research & Innovation
Date Issued
September 2010
Author(s)
DOI
10.5281/zenodo.1331905
Abstract
Computers are increasingly being used as educational
tools in elementary/primary schools worldwide. A specific
application of such computer use, is that of multimedia games, where
the aim is to combine pedagogy and entertainment. This study
reports on a case-study whereby an educational multimedia game has
been developed for use by elementary school children. The stages of
the application’s design, implementation and evaluation are
presented. Strengths of the game are identified and discussed, and its
weaknesses are identified, allowing for suggestions for future redesigns. The results show that the use of games can engage children
in the learning process for longer periods of time with the added
benefit of the entertainment factor.
tools in elementary/primary schools worldwide. A specific
application of such computer use, is that of multimedia games, where
the aim is to combine pedagogy and entertainment. This study
reports on a case-study whereby an educational multimedia game has
been developed for use by elementary school children. The stages of
the application’s design, implementation and evaluation are
presented. Strengths of the game are identified and discussed, and its
weaknesses are identified, allowing for suggestions for future redesigns. The results show that the use of games can engage children
in the learning process for longer periods of time with the added
benefit of the entertainment factor.
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