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  4. Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training
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Social facilitation within immersive virtual reality enhances perseverance in stroke rehabilitation training

Journal
Frontiers in Virtual Reality
Date Issued
June 13, 2025
Author(s)
Hadjipanayi, Christos  
Sokratous, Dimitris  
Kyrlitsias, Christos  
Banakou, Domna  
Michael-Grigoriou, Despina  
DOI
10.3389/frvir.2025.1581240
Abstract
Introduction: Integrating social interaction into stroke rehabilitation is recommended but often underutilized due to limited resources. Virtual Reality (VR) offers a way to introduce social facilitation via virtual agents in rehabilitation training. Understanding how chronic stroke survivors respond to virtual agents can inform physiotherapy practice with innovative digital tools. Methods: This study presents five case studies of chronic stroke survivors (2 female, 3 male) with motor impairments, all with paresis of the dominant right upper limb. Participants engaged in a VR-based upper limb exergame under two conditions: playing alone and playing alongside with a virtual agent, acting as a second-player, controlled by a rule-based algorithm. Rehabilitation progress, task performance, and engagement were examined across training sessions. Results: Participants who completed all sessions showed consistently higher engagement when playing with a virtual agent compared to playing alone. At the same time, the presence of the virtual co-player had no observable effect on game performance. Discussion: These findings suggest that incorporating a virtual agent can enhance task engagement and promote perseverance in VR-based stroke rehabilitation. The results are discussed in the context of current VR rehabilitation practices, and implications for clinical practice and future research are outlined.
Subjects

virtual reality

rehabilitation

stroke

social facilitation

co-presence

virtual agents

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