Designing Assessmake21 for Self-Reflection in Maker Education: Insights from a Design Case
Journal
International Journal of Human-Computer Interaction
Date Issued
January 1, 2025
Author(s)
DOI
10.1080/10447318.2025.2482752
Abstract
In this design case we introduce Assessmake21, a digital self-assessment tool to foster self-reflection for learners’ 21st-century skills in K-12 formal and non-formal maker education. We report on the extraction of user requirements and corresponding UI features through a four-phase design process, led by a multidisciplinary team of 29 members from four European countries. Using a methodological UX process model and requirements taxonomy, the design team translated theory-driven and data-driven evidence - gathered through literature reviews, design thinking workshops, interviews, and expert feedback—into tool design specifications. Assessmake21 aims to promote scaffolded and sustained self-reflection through gamified features (level progression, content unlocking, rewards) and customizable learning design options (approach, duration), while integrating the educator’s role into the skills’ assessment process. This comprehensive end-to-end design case is a valuable resource for researchers and practitioners, offering a precedent for similar long-term, multi-stakeholder and multi-cultural incentives and advancing scholarship in learning experience design.
Funding(s)
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Name
Designing Assessmake21 for Self-Reflection in Maker Education Insights from a Design Case.pdf
Size
2.8 MB
Format
Adobe PDF
Checksum (MD5)
772e59cdf53ff99ce81d2bd7ee177a5b

