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  4. Virtual Reality Environments (VREs) for Training and Learning
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Virtual Reality Environments (VREs) for Training and Learning

Date Issued
2019
Author(s)
Stavroulia, Kalliopi Evangelia  
Christofi, Maria  
Zarraonandia, Telmo  
Michael-Grigoriou, Despina  
Lanitis, Andreas  
DOI
10.1007/978-981-13-8265-9_10
Abstract
VR technologies are gaining momentum in the field of education and particularly in the use of Virtual Reality (VR)-based learning. Within Virtual Reality Environments (VREs) realistic world situations are simulated, facilitating the transfer of the knowledge and skills gained within the virtual world to the real one. In this chapter, we provide a review of several advantages of using VR technology in education and training. In addition, we examine different challenges and potential problems that need to be considered in order to successfully integrate VR in training activities. We also exemplify the promising prospect of this technology in education by describing two novel VR applications. The first one aims to support educators in improving their teaching practice. Using VR technology, the teacher is given the opportunity to experience the student’s point of view during a classic room and cultivate their empathy skills. The second one aims to support teachers in creating VR serious games by lowering the difficulty of developing this type of educational artefact through intuitive interaction and eliminating the need for learning new design language.
Subjects

Virtual reality

Education

Learning

Training

File(s)
Thumbnail Image
Name

Virtual Reality Learning Environments (VRLEs) for training and learning.pdf

Size

977.68 KB

Format

Adobe PDF

Checksum (MD5)

9db199dd4b14b83d37cc4b61bedf2583

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