Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/22847
Title: Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR
Authors: Ioannou, Andri 
Bhagat, Kaushal Kumar 
Johnson-Glenberg, Mina C. 
Major Field of Science: Social Sciences
Field Category: Educational Sciences
Keywords: XR;AR;VR;MR;Extended reality;Virtual reality;Augmented reality;Mixed reality;Embodied learning;Immersive learning;Learning environments
Issue Date: Apr-2021
Source: Educational Technology & Society, 2021, vol. 24, no. 2, pp. 73-76
Volume: 24
Issue: 2
Start page: 73
End page: 76
Link: https://www.j-ets.net/collection/published-issues/24_2
Project: The Interactive Media, Education and Edutainment MRG (EdMedia) 
Journal: Educational Technology and Society 
Abstract: The concepts of embodiment and embodied learning are gaining traction in the field of education. This special issue aims to synthesize current knowledge on the design and evaluation of learning in immersive and embodied learning environments, mediated by XR (eXtended Reality) technologies. Of the 14 invited submissions, six (6) were finally accepted for publication. The collection of works in this special issue provides insights on best practices for learning experience design, based on systematic or empirical data and analysis on learning outcomes or processes.
URI: https://hdl.handle.net/20.500.14279/22847
ISSN: 14364522
Rights: Creative Commons CC-BY-NC-ND 3.0 license
Type: Article
Affiliation : Cyprus University of Technology 
Indian Institute of Technology Kharagpur 
Arizona State University 
Research Center on Interactive Media, Smart Systems and Emerging Technologies 
Publication Type: Peer Reviewed
Appears in Collections:Άρθρα/Articles

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