Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/22847
Title: | Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR | Authors: | Ioannou, Andri Bhagat, Kaushal Kumar Johnson-Glenberg, Mina C. |
Major Field of Science: | Social Sciences | Field Category: | Educational Sciences | Keywords: | XR;AR;VR;MR;Extended reality;Virtual reality;Augmented reality;Mixed reality;Embodied learning;Immersive learning;Learning environments | Issue Date: | Apr-2021 | Source: | Educational Technology & Society, 2021, vol. 24, no. 2, pp. 73-76 | Volume: | 24 | Issue: | 2 | Start page: | 73 | End page: | 76 | Link: | https://www.j-ets.net/collection/published-issues/24_2 | Project: | The Interactive Media, Education and Edutainment MRG (EdMedia) | Journal: | Educational Technology and Society | Abstract: | The concepts of embodiment and embodied learning are gaining traction in the field of education. This special issue aims to synthesize current knowledge on the design and evaluation of learning in immersive and embodied learning environments, mediated by XR (eXtended Reality) technologies. Of the 14 invited submissions, six (6) were finally accepted for publication. The collection of works in this special issue provides insights on best practices for learning experience design, based on systematic or empirical data and analysis on learning outcomes or processes. | URI: | https://hdl.handle.net/20.500.14279/22847 | ISSN: | 14364522 | Rights: | Creative Commons CC-BY-NC-ND 3.0 license | Type: | Article | Affiliation : | Cyprus University of Technology Indian Institute of Technology Kharagpur Arizona State University Research Center on Interactive Media, Smart Systems and Emerging Technologies |
Publication Type: | Peer Reviewed |
Appears in Collections: | Άρθρα/Articles |
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24_2_06.pdf | Fulltext | 193.61 kB | Adobe PDF | View/Open |
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