Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/22847
DC FieldValueLanguage
dc.contributor.authorIoannou, Andri-
dc.contributor.authorBhagat, Kaushal Kumar-
dc.contributor.authorJohnson-Glenberg, Mina C.-
dc.date.accessioned2021-08-23T09:40:36Z-
dc.date.available2021-08-23T09:40:36Z-
dc.date.issued2021-04-
dc.identifier.citationEducational Technology & Society, 2021, vol. 24, no. 2, pp. 73-76en_US
dc.identifier.issn14364522-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/22847-
dc.description.abstractThe concepts of embodiment and embodied learning are gaining traction in the field of education. This special issue aims to synthesize current knowledge on the design and evaluation of learning in immersive and embodied learning environments, mediated by XR (eXtended Reality) technologies. Of the 14 invited submissions, six (6) were finally accepted for publication. The collection of works in this special issue provides insights on best practices for learning experience design, based on systematic or empirical data and analysis on learning outcomes or processes.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationThe Interactive Media, Education and Edutainment MRG (EdMedia)en_US
dc.relation.ispartofEducational Technology and Societyen_US
dc.rightsCreative Commons CC-BY-NC-ND 3.0 licenseen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectXRen_US
dc.subjectARen_US
dc.subjectVRen_US
dc.subjectMRen_US
dc.subjectExtended realityen_US
dc.subjectVirtual realityen_US
dc.subjectAugmented realityen_US
dc.subjectMixed realityen_US
dc.subjectEmbodied learningen_US
dc.subjectImmersive learningen_US
dc.subjectLearning environmentsen_US
dc.titleGuest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XRen_US
dc.typeArticleen_US
dc.linkhttps://www.j-ets.net/collection/published-issues/24_2en_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationIndian Institute of Technology Kharagpuren_US
dc.collaborationArizona State Universityen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.subject.categoryEducational Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryCyprusen_US
dc.countryIndiaen_US
dc.countryUnited Statesen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.scopus2-s2.0-85104005671-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85104005671-
dc.relation.issue2en_US
dc.relation.volume24en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage73en_US
dc.identifier.epage76en_US
item.fulltextWith Fulltext-
item.cerifentitytypePublications-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.project.grantnoEdMedia-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0002-3570-6578-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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