Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/22847
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ioannou, Andri | - |
dc.contributor.author | Bhagat, Kaushal Kumar | - |
dc.contributor.author | Johnson-Glenberg, Mina C. | - |
dc.date.accessioned | 2021-08-23T09:40:36Z | - |
dc.date.available | 2021-08-23T09:40:36Z | - |
dc.date.issued | 2021-04 | - |
dc.identifier.citation | Educational Technology & Society, 2021, vol. 24, no. 2, pp. 73-76 | en_US |
dc.identifier.issn | 14364522 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/22847 | - |
dc.description.abstract | The concepts of embodiment and embodied learning are gaining traction in the field of education. This special issue aims to synthesize current knowledge on the design and evaluation of learning in immersive and embodied learning environments, mediated by XR (eXtended Reality) technologies. Of the 14 invited submissions, six (6) were finally accepted for publication. The collection of works in this special issue provides insights on best practices for learning experience design, based on systematic or empirical data and analysis on learning outcomes or processes. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation | The Interactive Media, Education and Edutainment MRG (EdMedia) | en_US |
dc.relation.ispartof | Educational Technology and Society | en_US |
dc.rights | Creative Commons CC-BY-NC-ND 3.0 license | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | XR | en_US |
dc.subject | AR | en_US |
dc.subject | VR | en_US |
dc.subject | MR | en_US |
dc.subject | Extended reality | en_US |
dc.subject | Virtual reality | en_US |
dc.subject | Augmented reality | en_US |
dc.subject | Mixed reality | en_US |
dc.subject | Embodied learning | en_US |
dc.subject | Immersive learning | en_US |
dc.subject | Learning environments | en_US |
dc.title | Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR | en_US |
dc.type | Article | en_US |
dc.link | https://www.j-ets.net/collection/published-issues/24_2 | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | Indian Institute of Technology Kharagpur | en_US |
dc.collaboration | Arizona State University | en_US |
dc.collaboration | Research Center on Interactive Media, Smart Systems and Emerging Technologies | en_US |
dc.subject.category | Educational Sciences | en_US |
dc.journals | Open Access | en_US |
dc.country | Cyprus | en_US |
dc.country | India | en_US |
dc.country | United States | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.scopus | 2-s2.0-85104005671 | - |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85104005671 | - |
dc.relation.issue | 2 | en_US |
dc.relation.volume | 24 | en_US |
cut.common.academicyear | 2020-2021 | en_US |
dc.identifier.spage | 73 | en_US |
dc.identifier.epage | 76 | en_US |
item.openairetype | article | - |
item.grantfulltext | open | - |
item.cerifentitytype | Publications | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.languageiso639-1 | en | - |
item.fulltext | With Fulltext | - |
crisitem.project.grantno | EdMedia | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0002-3570-6578 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
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24_2_06.pdf | Fulltext | 193.61 kB | Adobe PDF | View/Open |
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