Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/20819
Title: Poe's tree
Authors: Polydorou, Doros 
Major Field of Science: Humanities
Field Category: Computer and Information Sciences
Keywords: Computing methodologies;Computer graphics;Animation;Artificial intelligence;Computer vision;Image and video acquisition;3D imaging
Issue Date: Dec-2020
Source: SA '20: SIGGRAPH Asia 2020 Art Gallery, 2020, art. no. 47
Start page: 1
Conference: SIGGRAPH (International Conference on Computer Graphics and Interactive Techniques) Asia 2020, Virtual Event, Republic of Korea December, 2020 
Abstract: This artwork is inspired by the short story "The Gold-Bug" by Edgar Alan Poe. The story follows William Legrand, his servant Jupiter and an unnamed narrator on their quest to uncover a buried treasure. Poe took advantage of the popularity of cryptography as he was writing the "The Gold-Bug" and his story revolves around the team trying to solve a cipher. The characters in the story follow a simple substitution cipher to decode a message that eventually leads them to the treasure. With this project, the aim was to re-encode the decrypted text into a digital form and turn it into a 3d tree. In order for this to be achieved, the following process was used: 1) Using Chomky's Context-Free-Grammar, the text was broken down into a syntax tree. 2) By using a simple substitution process, like the one used by Poe, the syntax tree was turned into an L-systems syntax. 3) The tree was then generated using the build-in L-Systems function in Houdini 4) Maya was used to stylize, texture and render the 3d tree.
URI: https://hdl.handle.net/20.500.14279/20819
ISBN: 9781450381086
DOI: 10.1145/3414686.3427164
Rights: © ACM
Type: Conference Papers
Affiliation : Cyprus University of Technology 
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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