Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19276
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Kyrlitsias, Christos | - |
dc.contributor.author | Michael-Grigoriou, Despina | - |
dc.contributor.author | Banakou, Domna | - |
dc.contributor.author | Christofi, Maria Dolores | - |
dc.date.accessioned | 2020-10-27T09:07:51Z | - |
dc.date.available | 2020-10-27T09:07:51Z | - |
dc.date.issued | 2020-09-08 | - |
dc.identifier.citation | Frontiers in Psychology, 2020, vol. 11, articl. no. 2254 | en_US |
dc.identifier.issn | 16641078 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19276 | - |
dc.description.abstract | Immersive virtual reality (IVR) can induce an experience of “social presence” which can, in turn, increase social influence. Non-verbal behavior such as eye contact is an important component of human communication and, therefore, an important factor in creating social presence. This paper presents an experimental study that elaborates social influence through conformity with a group of virtual agents within an immersive virtual environment (IVE). Specifically, it investigates the impact of the agents’ gaze behavior on social presence and influence. An experiment based on the Asch (1951) paradigm using two levels of agents’ gaze behavior (Eye Contact condition vs. No-Eye Contact condition) was conducted. The results showed that participants conformed with the agents as they gave significantly more incorrect responses to the trials that the agents also gave an incorrect response, compared to those trials that the agents gave correct answers. However, no impact of the agents’ gaze behavior on conformity was observed, even if the participants in the Eye Contact condition reported a higher sense of social presence. In addition, self-reported measures showed a number of social effects that occurred only in the eye contact condition, indicating that the agents’ gaze behavior has an impact on participants’ experience. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | Frontiers in Psychology | en_US |
dc.rights | © Kyrlitsias, Michael-Grigoriou, Banakou and Christofi. | en_US |
dc.rights.uri | http://creativecommons.org/licenses/by-nc-nd/4.0/ | * |
dc.subject | Agents | en_US |
dc.subject | Behavioral realism | en_US |
dc.subject | Conformity | en_US |
dc.subject | Eye contact | en_US |
dc.subject | Social influence | en_US |
dc.subject | Social presence | en_US |
dc.subject | Virtual reality | en_US |
dc.title | Social Conformity in Immersive Virtual Environments: The Impact of Agents’ Gaze Behavior | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | Research Center on Interactive Media, Smart Systems and Emerging Technologies | en_US |
dc.collaboration | University of Barcelona | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.journals | Open Access | en_US |
dc.country | Cyprus | en_US |
dc.country | Spain | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.3389/fpsyg.2020.02254 | en_US |
dc.relation.volume | 11 | en_US |
cut.common.academicyear | 2020-2021 | en_US |
item.fulltext | With Fulltext | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.openairetype | article | - |
item.grantfulltext | open | - |
item.languageiso639-1 | en | - |
item.cerifentitytype | Publications | - |
crisitem.journal.journalissn | 1664-1078 | - |
crisitem.journal.publisher | Frontiers | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0003-0824-7684 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
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fpsyg-11-02254.pdf | Fulltext | 1.03 MB | Adobe PDF | View/Open |
Data_Sheet_1_Social Conformity in Immersive Virtual Environments_ The Impact of Agents’ Gaze Behavior.XLSX | Supplement | 20.98 kB | Microsoft Excel XML | View/Open |
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