Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/17469
DC FieldValueLanguage
dc.contributor.authorPolydorou, Doros-
dc.contributor.authorSamani, Hooman-
dc.contributor.otherΠολυδώρου, Δώρος-
dc.date.accessioned2020-02-24T11:26:47Z-
dc.date.available2020-02-24T11:26:47Z-
dc.date.issued2017-08-11-
dc.identifier.citationSamani H., Polydorou D. (2017) Crossover of Affective Artificial Intelligence Between Robotics Simulator and Games. In: Ronzhin A., Rigoll G., Meshcheryakov R. (eds) Interactive Collaborative Robotics. ICR 2017. Lecture Notes in Computer Science, vol 10459. Springer, Chamen_US
dc.identifier.isbn9783319664712-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/17469-
dc.description.abstractThe aim of this paper is to share state of the art in the field of robotics and artificial intelligence from one side and gaming from other side. Inspired from affective computing in social robotics and in order to improve the learning factor of serious games, we introduce an affection layer which improves the emotional intelligence of a game character. As the components of that layer we propose modules which can be integrated in a game engine in order to enhance the verisimilitude of the virtual world. The proposed architecture can be integrated in several games to improve their emotional abilities which can lead to developing believable characters in the game environment. We believe that such ability increase the motivation for the user to learn since possibilities and situations would be much pragmatic.en_US
dc.language.isoenen_US
dc.rights© Springer Nature.en_US
dc.subjectInteractive collaborative roboticsen_US
dc.subjectSimulationen_US
dc.subjectGamesen_US
dc.subjectArtificial intelligenceen_US
dc.titleCrossover of Affective Artificial Intelligence Between Robotics Simulator and Gamesen_US
dc.typeConference Papersen_US
dc.linkhttps://link.springer.com/chapter/10.1007/978-3-319-66471-2_22en_US
dc.collaborationUniversity of Hertfordshireen_US
dc.subject.categoryHUMANITIESen_US
dc.journalsSubscriptionen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldHumanitiesen_US
dc.relation.conferenceInternational Conference on Interactive Collaborative Roboticsen_US
dc.identifier.doi10.1007/978-3-319-66471-2_22en_US
cut.common.academicyear2016-2017en_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.grantfulltextnone-
item.fulltextNo Fulltext-
item.openairetypeconferenceObject-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0003-2928-7079-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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