Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13472
DC FieldValueLanguage
dc.contributor.authorChristodoulou, Nektarios-
dc.contributor.authorPapallas, Andreas-
dc.contributor.authorKostic, Zona-
dc.contributor.authorNacke, Lennart E.-
dc.date.accessioned2019-04-08T18:21:30Z-
dc.date.available2019-04-08T18:21:30Z-
dc.date.issued2018-04-
dc.identifier.citationCHI Conference on Human Factors in Computing Systems, 2018, 21-26 April, Montreal, Canadaen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/13472-
dc.description.abstractPublic participation in the decision-making processes that shape the urban environments we inhabit is an imperative aspect of a democratic society. Recent developments in the fields of Information Visualization, Gamification and Immersive Technologies (AR/VR/MR) offer novel opportunities for civic engagement in the planning process that remain largely unexplored. This SIG aims to identify ways in which these technologies can be used to tackle the public participation challenges identified by the European Commission, the UN Habitat and the World Bank and experienced by citizens across the world. The overarching goal of this SIG is to define methods and processes where technology can facilitate public participation in the planning process for the inclusive and democratic development of our cities. The overarching goal of this SIG is to bring together an interdisciplinary group of practitioners, academics and policy makers from the CHI communities (Design, User Experience, HCI for Development (HCI4D), Sustainability and Games & Entertainment) and beyond, to discuss innovative ways to increase the transparency, accountability and democratic legitimacy of this innately political process.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© 2018 Copyright is held by the owner/author(s).en_US
dc.subjectAugmented realityen_US
dc.subjectGamificationen_US
dc.subjectImmersive technologiesen_US
dc.subjectInformation visualizationen_US
dc.subjectParticipatory planningen_US
dc.subjectPublic participationen_US
dc.subjectUrban planningen_US
dc.titleInformation Visualisation, Gamification and Immersive Technologies in Participatory Planningen_US
dc.typeConference Papersen_US
dc.collaborationFamagusta Ecocity Projecten_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationHarvard Universityen_US
dc.collaborationUniversity of Waterlooen_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryCyprusen_US
dc.countryUnited Statesen_US
dc.countryCanadaen_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceCHI Conference on Human Factors in Computing Systems, CHI EA 2018en_US
dc.identifier.doi10.1145/3170427.3185363en_US
cut.common.academicyear2017-2018en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_c94f-
item.openairetypeconferenceObject-
item.languageiso639-1en-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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