Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/13282
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Boberg, Marion | - |
dc.contributor.author | Karapanos, Evangelos | - |
dc.contributor.author | Holopainen, Jussi | - |
dc.contributor.author | Lucero, Andrés | - |
dc.date.accessioned | 2019-02-11T10:43:04Z | - |
dc.date.available | 2019-02-11T10:43:04Z | - |
dc.date.issued | 2015-10 | - |
dc.identifier.citation | Annual Symposium on Computer-Human Interaction in Play, 2015, 5-7 October, London, United Kingdom | en_US |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/13282 | - |
dc.description.abstract | Playfulness is an important, but often neglected, design quality for interactive products. This paper presents a first step towards a validated questionnaire called PLEXQ, which measures 17 different facets of playful user experiences. We describe the development and validation of the questionnaire, from the generation of 231 items, to the current questionnaire consisting of 17 constructs of playfulness, each measured through three items. Using PLEXQ we discuss the nature of playfulness by looking at the role of age, gender, and product type in one's proclivity to experience playfulness differently. Finally, we reveal a four-factor structure of playfulness and discuss the implications for further theory development. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.rights | © 2015 ACM. | en_US |
dc.subject | Playful experiences | en_US |
dc.subject | Scale development | en_US |
dc.subject | User experience | en_US |
dc.title | PLEXQ: Towards a playful experiences questionnaire | en_US |
dc.type | Conference Papers | en_US |
dc.collaboration | Nokia | en_US |
dc.collaboration | University of Madeira | en_US |
dc.collaboration | RMIT University | en_US |
dc.collaboration | University of Southern Denmark | en_US |
dc.subject.category | Computer and Information Sciences | en_US |
dc.country | Finland | en_US |
dc.country | Portugal | en_US |
dc.country | Australia | en_US |
dc.country | Denmark | en_US |
dc.subject.field | Natural Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.relation.conference | Annual Symposium on Computer-Human Interaction in Play | en_US |
dc.identifier.doi | 10.1145/2793107.2793124 | en_US |
cut.common.academicyear | 2015-2016 | en_US |
item.openairetype | conferenceObject | - |
item.cerifentitytype | Publications | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_c94f | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Communication and Internet Studies | - |
crisitem.author.faculty | Faculty of Communication and Media Studies | - |
crisitem.author.orcid | 0000-0001-5910-4996 | - |
crisitem.author.parentorg | Faculty of Communication and Media Studies | - |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
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