Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/13012
Title: | The subjective well-being via virtual worlds experience | Authors: | Photiadis, Thomas Zaphiris, Panayiotis |
Major Field of Science: | Natural Sciences | Field Category: | Computer and Information Sciences | Keywords: | Emotions;Second Life;3D Experience;Mood;Need;Appraisal Theories | Issue Date: | Sep-2016 | Source: | 8th International Conference on Games and Virtual Worlds for Serious Applications, VS-Games, 2016, 7-9 September, Barcelona, Spain | DOI: | https://doi.org/10.1109/VS-GAMES.2016.7590370 | Project: | Network for sOcial compuTing REsearch (NOTRE) | Conference: | International Conference on Virtual Worlds and Games for Serious Applications | Abstract: | The current paper focuses on 3D subjective well-being through the study experience in Second Life, involving appraisal methods. It focuses on the determination of users' emotional profiles, pre and post Second life experience. It investigates, also, the emotional stimuli during 3D experience. Based on quantitative and qualitative analysis, this study gives the description of users' 3D emotional profile through the statistical analysis before and after 3D participation, and specifies the type of caused emotional stimuli during virtual immersion. | URI: | https://hdl.handle.net/20.500.14279/13012 | DOI: | 10.1109/VS-GAMES.2016.7590370 | Rights: | © 2016 IEEE. | Type: | Conference Papers | Affiliation : | Cyprus University of Technology | Publication Type: | Peer Reviewed |
Appears in Collections: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
CORE Recommender
Page view(s) 50
364
Last Week
0
0
Last month
4
4
checked on Dec 3, 2024
Google ScholarTM
Check
Altmetric
Items in KTISIS are protected by copyright, with all rights reserved, unless otherwise indicated.