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  4. A serious game for understanding ancient seafaring in the Mediterranean Sea
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A serious game for understanding ancient seafaring in the Mediterranean Sea

Date Issued
October 5, 2017
Author(s)
Philbin-Briscoe, Oliver  
Simon, Bart  
Mudur, Sudhir  
Poullis, Charalambos  
Rizvic, Selma  
Boskovic, Dusanka  
Liarokapis, Fotis  
Katsouri, Irene  
Demesticha, Stella  
Skarlatos, Dimitrios  
DOI
10.1109/VS-GAMES.2017.8055804
Abstract
Commercial sea routes joining Europe with other cultures are vivid examples of cultural interaction. In this work, we present a serious game which aims to provide better insight and understanding of seaborne trade mechanisms and seafaring practices in the eastern Mediterranean during the Classical and Hellenistic periods. The game incorporates probabilistic geospatial analysis of possible ship routes through the re-use and spatial analysis from open GIS maritime, ocean, and weather data. These routes, along with naval engineering and sailing techniques from the period, are used as underlying information for the seafaring game. This work is part of the EU-funded project iMareCulture whose purpose is in raising the European identity awareness using maritime and underwater cultural interaction and exchange in the Mediterranean sea.
Funding(s)
Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage  
Subjects

Games

Marine vehicles

Geospatial analysis

Tools

Cultural differences

Ports (Computers)

Meteorology

Archaeology

Geographic informatio...

History

Naval engineering

Ships

File(s)
Thumbnail Image
Name

Serious Game.pdf

Size

2.32 MB

Format

Adobe PDF

Checksum (MD5)

3f3101d33f78494e148a793cbf210aa1

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