Results 1-20 of 76 (Search time: 0.005 seconds).

Issue DateTitleAuthor(s)
14-Jan-2025How can we help children adopt healthy sun protection habits? A quasi-experiment using Internet of Things (IoT), gamification, and a social mission.Θεοδόση, Σωτηρούλα ; Nicolaidou, Iolie 
226-Apr-2024Serious Games, Knowledge Acquisition, and Conflict Resolution: The Case of PeaceMaker as a Peace Education ToolNicolaidou, Iolie ; Kampf, Ronit 
31-Jan-2024Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMakerKampf, Ronit ; Nicolaidou, Iolie 
413-Nov-2023Are game-based mobile applications effective for young children’s informal learning in a science museum?Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos 
513-Nov-2023Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary educationNicolaidou, Despo ; Nicolaidou, Iolie 
610-Jul-2023Can mobile games protect students against misinformation? A replication study using GoViral!Nicolaidou, Iolie 
710-Jul-2023Promoting active learning and engagement in science with the use of gamified interactive e-learning platformsTheodosi, Sotiroula ; Nicolaidou, Iolie 
810-Jul-2023Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological studyNicolaidou, Despo ; Nicolaidou, Iolie 
925-Feb-2023Developing Fact Finders: A Mobile Game for Overcoming Intractable ConflictsNicolaidou, Iolie ; Egenfeldt-Nielsen, Simon ; Zupančič, Rok ; Hajslund, Sara ; Milioni, Dimitra L. 
101-Feb-2023Validation of the Sun Exposure and Protection Index (SEPI) in Greek: An Instrument for Measuring Children’s Sun Protection PropensityTheodosi, Sotiroula ; Nicolaidou, Iolie 
111-Jan-2023The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy StudyNicolaidou, Iolie 
1227-Oct-2022Empowering Students to Engage in the Design of COVID-19 Related Gamified ApplicationsNicolaidou, Iolie 
1327-Oct-2022Learning Analytics: A case study of Adaptive Video ActivitiesNicolaidou, Despo ; Nicolaidou, Iolie 
1431-Aug-2022Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young ReadersRoumba, Evanthia ; Nicolaidou, Iolie 
151-Aug-2022Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical ConflictsNicolaidou, Iolie ; Zupančič, Rok ; Fiedler, Anke ; Andresen, Kenneth ; Hoxha, Abit ; Ntaltagianni, Christina ; Aivalioti, Maria ; Kasapovic, Mak ; Milioni, Dimitra L. 
1619-Jul-2022An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet ProtectionTheodosi, Sotiroula ; Nicolaidou, Iolie 
1721-Jun-2022A gamified app for supporting undergraduate students' mental health: A feasibility and usability studyNicolaidou, Iolie ; Aristeidis, Loizos ; Lambrinos, Lambros 
18Mar-2022A gamified app on emotion recognition and anger management for pre-school childrenNicolaidou, Iolie ; Tozzi, Federica ; Antoniades, Athos 
192022The Design of a Gamified App for Supporting Undergraduates' ResilienceNicolaidou, Iolie ; Aristeidis, Loizos 
2025-Oct-2021Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental StudyTheodosi, Sotiroula ; Nicolaidou, Iolie