Αποτελέσματα για 1-20 από 75.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
126-Απρ-2024Serious Games, Knowledge Acquisition, and Conflict Resolution: The Case of PeaceMaker as a Peace Education ToolNicolaidou, Iolie ; Kampf, Ronit 
21-Ιαν-2024Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMakerKampf, Ronit ; Nicolaidou, Iolie 
313-Νοε-2023Are game-based mobile applications effective for young children’s informal learning in a science museum?Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos 
413-Νοε-2023Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary educationNicolaidou, Despo ; Nicolaidou, Iolie 
510-Ιου-2023Can mobile games protect students against misinformation? A replication study using GoViral!Nicolaidou, Iolie 
610-Ιου-2023Promoting active learning and engagement in science with the use of gamified interactive e-learning platformsTheodosi, Sotiroula ; Nicolaidou, Iolie 
710-Ιου-2023Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological studyNicolaidou, Despo ; Nicolaidou, Iolie 
825-Φεβ-2023Developing Fact Finders: A Mobile Game for Overcoming Intractable ConflictsNicolaidou, Iolie ; Egenfeldt-Nielsen, Simon ; Zupančič, Rok ; Hajslund, Sara ; Milioni, Dimitra L. 
91-Φεβ-2023Validation of the Sun Exposure and Protection Index (SEPI) in Greek: An Instrument for Measuring Children’s Sun Protection PropensityTheodosi, Sotiroula ; Nicolaidou, Iolie 
101-Ιαν-2023The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy StudyNicolaidou, Iolie 
1127-Οκτ-2022Empowering Students to Engage in the Design of COVID-19 Related Gamified ApplicationsNicolaidou, Iolie 
1227-Οκτ-2022Learning Analytics: A case study of Adaptive Video ActivitiesNicolaidou, Despo ; Nicolaidou, Iolie 
1331-Αυγ-2022Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young ReadersRoumba, Evanthia ; Nicolaidou, Iolie 
141-Αυγ-2022Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical ConflictsNicolaidou, Iolie ; Zupančič, Rok ; Fiedler, Anke ; Andresen, Kenneth ; Hoxha, Abit ; Ntaltagianni, Christina ; Aivalioti, Maria ; Kasapovic, Mak ; Milioni, Dimitra L. 
1519-Ιου-2022An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet ProtectionTheodosi, Sotiroula ; Nicolaidou, Iolie 
1621-Ιου-2022A gamified app for supporting undergraduate students' mental health: A feasibility and usability studyNicolaidou, Iolie ; Aristeidis, Loizos ; Lambrinos, Lambros 
17Μαρ-2022A gamified app on emotion recognition and anger management for pre-school childrenNicolaidou, Iolie ; Tozzi, Federica ; Antoniades, Athos 
182022The Design of a Gamified App for Supporting Undergraduates' ResilienceNicolaidou, Iolie ; Aristeidis, Loizos 
1925-Οκτ-2021Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental StudyTheodosi, Sotiroula ; Nicolaidou, Iolie 
20Σεπ-2021Relationship Between Spatial Reasoning Skills and Digital Puzzle GamesNicolaidou, Iolie ; Chrysanthou, George ; Georgiou, Marita ; Savvides, Christos ; Toulekki, Stavrini