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  4. Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMaker
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Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMaker

Journal
Information Communication and Society
Date Issued
January 1, 2024
Author(s)
Kampf, Ronit  
Nicolaidou, Iolie  
DOI
10.1080/1369118X.2024.2331770
Abstract
Is there a spillover effect in multiperspectivity regarding the Israeli-Palestinian conflict among Israeli and Palestinian undergraduate students that results from playing a social impact game about a different conflictual context? We examined whether playing Fact Finders (Cyprus conflict) and PeaceMaker (Israeli-Palestinian conflict) in a different order and whether playing only one of the two games impacts multiperspectivity regarding these conflicts. 203 Israeli and Palestinian students participated in a quasi-experimental pre-test post-test design. Israelis and Palestinians playing Fact Finders first developed significantly more multiperspectivity on the Israeli-Palestinian conflict, than those playing PeaceMaker first. In addition, Israelis playing only Fact Finders developed significantly higher multiperspectivity regarding the Cyprus conflict and the Israeli-Palestinian conflict, unlike those playing only PeaceMaker. This is the first time multiperspectivity for direct parties to the conflict is observed for the Israeli/Palestinian conflict through digital games. Moreover, this is the first study to indicate a spillover effect in multiperspectivity from a different conflictual context to one's own context. This research adds to our understanding of the effects of social impact games, suggesting that the multiperspectivity effect of the aforementioned games may extend well beyond a specific conflictual context.
Subjects

attitude change

conflict resolution

fact finders

peacemaker

Serious games

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Using social impact games.pdf

Size

840.42 KB

Format

Adobe PDF

Checksum (MD5)

67c7b84c9a611c47602b653c31e72aad

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