Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/32685
DC FieldValueLanguage
dc.contributor.authorKampf, Ronit-
dc.contributor.authorNicolaidou, Iolie-
dc.date.accessioned2024-07-17T08:23:50Z-
dc.date.available2024-07-17T08:23:50Z-
dc.date.issued2024-01-01-
dc.identifier.citationInformation Communication and Society, 2024, pp1-16en_US
dc.identifier.issn1369118X-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/32685-
dc.description.abstractIs there a spillover effect in multiperspectivity regarding the Israeli-Palestinian conflict among Israeli and Palestinian undergraduate students that results from playing a social impact game about a different conflictual context? We examined whether playing Fact Finders (Cyprus conflict) and PeaceMaker (Israeli-Palestinian conflict) in a different order and whether playing only one of the two games impacts multiperspectivity regarding these conflicts. 203 Israeli and Palestinian students participated in a quasi-experimental pre-test post-test design. Israelis and Palestinians playing Fact Finders first developed significantly more multiperspectivity on the Israeli-Palestinian conflict, than those playing PeaceMaker first. In addition, Israelis playing only Fact Finders developed significantly higher multiperspectivity regarding the Cyprus conflict and the Israeli-Palestinian conflict, unlike those playing only PeaceMaker. This is the first time multiperspectivity for direct parties to the conflict is observed for the Israeli/Palestinian conflict through digital games. Moreover, this is the first study to indicate a spillover effect in multiperspectivity from a different conflictual context to one's own context. This research adds to our understanding of the effects of social impact games, suggesting that the multiperspectivity effect of the aforementioned games may extend well beyond a specific conflictual context.en_US
dc.language.isoenen_US
dc.relation.ispartofInformation Communication and Societyen_US
dc.rightsAttribution 4.0 International*
dc.rights.urihttp://creativecommons.org/licenses/by/4.0/*
dc.subjectattitude changeen_US
dc.subjectconflict resolutionen_US
dc.subjectfact findersen_US
dc.subjectpeacemakeren_US
dc.subjectSerious gamesen_US
dc.titleUsing social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMakeren_US
dc.typeArticleen_US
dc.collaborationHebrew University of Jerusalemen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categorySociologyen_US
dc.journalsOpen Accessen_US
dc.countryIsraelen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/1369118X.2024.2331770en_US
dc.identifier.scopus2-s2.0-85189946096-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85189946096-
cut.common.academicyear2024-2025en_US
dc.identifier.spage1en_US
dc.identifier.epage16en_US
item.cerifentitytypePublications-
item.languageiso639-1en-
item.grantfulltextopen-
item.fulltextWith Fulltext-
item.openairetypearticle-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0002-8267-0328-
crisitem.author.parentorgFaculty of Communication and Media Studies-
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