Results 1-20 of 74 (Search time: 0.007 seconds).

Issue DateTitleAuthor(s)
11-Jan-2024Using social impact games to overcome intractable conflicts: the case of Fact Finders and PeaceMakerKampf, Ronit ; Nicolaidou, Iolie 
213-Nov-2023Are game-based mobile applications effective for young children’s informal learning in a science museum?Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos 
313-Nov-2023Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary educationNicolaidou, Despo ; Nicolaidou, Iolie 
410-Jul-2023Can mobile games protect students against misinformation? A replication study using GoViral!Nicolaidou, Iolie 
510-Jul-2023Promoting active learning and engagement in science with the use of gamified interactive e-learning platformsTheodosi, Sotiroula ; Nicolaidou, Iolie 
610-Jul-2023Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological studyNicolaidou, Despo ; Nicolaidou, Iolie 
725-Feb-2023Developing Fact Finders: A Mobile Game for Overcoming Intractable ConflictsNicolaidou, Iolie ; Egenfeldt-Nielsen, Simon ; Zupančič, Rok ; Hajslund, Sara ; Milioni, Dimitra L. 
81-Feb-2023Validation of the Sun Exposure and Protection Index (SEPI) in Greek: An Instrument for Measuring Children’s Sun Protection PropensityTheodosi, Sotiroula ; Nicolaidou, Iolie 
91-Jan-2023The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy StudyNicolaidou, Iolie 
1027-Oct-2022Empowering Students to Engage in the Design of COVID-19 Related Gamified ApplicationsNicolaidou, Iolie 
1127-Oct-2022Learning Analytics: A case study of Adaptive Video ActivitiesNicolaidou, Despo ; Nicolaidou, Iolie 
1231-Aug-2022Augmented Reality Books: Motivation, Attitudes, and Behaviors of Young ReadersRoumba, Evanthia ; Nicolaidou, Iolie 
131-Aug-2022Virtual Tours as Emerging Technologies to Engage Children and Youth with their Country’s Historical ConflictsNicolaidou, Iolie ; Zupančič, Rok ; Fiedler, Anke ; Andresen, Kenneth ; Hoxha, Abit ; Ntaltagianni, Christina ; Aivalioti, Maria ; Kasapovic, Mak ; Milioni, Dimitra L. 
1419-Jul-2022An e-learning Environment for Influencing Children’s Attitudes Toward Ultraviolet ProtectionTheodosi, Sotiroula ; Nicolaidou, Iolie 
1521-Jun-2022A gamified app for supporting undergraduate students' mental health: A feasibility and usability studyNicolaidou, Iolie ; Aristeidis, Loizos ; Lambrinos, Lambros 
16Mar-2022A gamified app on emotion recognition and anger management for pre-school childrenNicolaidou, Iolie ; Tozzi, Federica ; Antoniades, Athos 
172022The Design of a Gamified App for Supporting Undergraduates' ResilienceNicolaidou, Iolie ; Aristeidis, Loizos 
1825-Oct-2021Affecting Young Children’s Knowledge, Attitudes, and Behaviors for Ultraviolet Radiation Protection through the Internet of Things: A Quasi-Experimental StudyTheodosi, Sotiroula ; Nicolaidou, Iolie 
19Sep-2021Relationship Between Spatial Reasoning Skills and Digital Puzzle GamesNicolaidou, Iolie ; Chrysanthou, George ; Georgiou, Marita ; Savvides, Christos ; Toulekki, Stavrini 
20Jun-2021Building Primary-School Children's Resilience through a Web-Based Interactive Learning Environment: Quasi-Experimental Pre-Post StudyNicolaidou, Iolie ; Stavrou, Evi ; Leonidou, Georgia