Αποτελέσματα για 21-40 από 145.

Ημερομηνία ΈκδοσηςΤίτλοςΣυγγραφέας
212021How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working TogetherVarda, Christiana ; Ioannou, Andri 
222021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
232021Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis 
242021Collective creativity in STEAM Making activitiesTimotheou, Stella ; Ioannou, Andri 
252021Cross-organisational Communities of Practice: Enhancing creativity and epistemic cognition in higher educationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
26Σεπ-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
27Σεπ-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
284-Αυγ-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
29Αυγ-2020A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
3010-Ιου-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
31Ιου-2020Technology-enhanced embodied learning: Designing and evaluating a new classroom experienceIoannou, Marianna ; Ioannou, Andri 
32Ιου-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
33Ιου-2020Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary educationSocratous, Chrysanthos ; Ioannou, Andri 
34Ιου-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
35Μαρ-2020Technology support for the inclusion of deaf students in mainstream schools: a summary of research from 2007 to 2017Constantinou, Vaso ; Ioannou, Andri ; Klironomos, Iosif ; Antona, Margherita ; Stephanidis, Constantine 
362020Citizen Science, K-12 science education and use of technology: A synthesis of empirical researchTsivitanidou, Olia ; Ioannou, Andri 
37Δεκ-2019Investigating immersion and learning in a low-embodied versus high-embodied digital educational game: Lessons learned from an implementation in an authentic school classroomGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
389-Σεπ-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
399-Σεπ-2019What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?Tsivitanidou, Olia ; Ioannou, Andri 
40Σεπ-2019Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenIoannou, Andri ; Andreva, Anna