Issue Date Title Author(s) 1 1-Jan-2022 Digital Mediation in English for Specific Purposes Through the Use of Today’s Favourite: Netflix Kakoulli-Constantinou, Elis
2 25-Nov-2021 Tracing El greco's echoes of antiquity: Audience interaction with online art Pericleous, Katerina ; Assimakopoulou, Ianthi ; Ioannou, Andri ; Fidas, Christos ; Avouris, Nikolaos
3 Jul-2021 Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and Challenges Tsivitanidou, Olia ; Ioannou, Andri
4 Sep-2020 Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case study Ioannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael
5 4-Aug-2020 Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics Classrooms Georgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri
6 10-Jul-2020 A co-design approach for the development and classroom integration of embodied learning apps Georgiou, Yiannis ; Ioannou, Andri
7 Jun-2020 Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary education Socratous, Chrysanthos ; Ioannou, Andri
8 Jun-2020 Designing and orchestrating the classroom experience for technology-enhanced embodied learning Ioannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon
9 9-Sep-2019 Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied Learning Georgiou, Yiannis ; Ioannou, Andri
10 9-Sep-2019 What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment? Tsivitanidou, Olia ; Ioannou, Andri
11 Sep-2019 Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired Children Ioannou, Andri ; Andreva, Anna
12 25-Aug-2019 On making, tinkering, coding and play for learning: A review of current research Timotheou, Stella ; Ioannou, Andri
13 23-Jun-2019 Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational Setting Georgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna
14 17-Jun-2019 What can 4e cognition tell us about the successes and failures of cscl implementation Polo, Claire ; Ioannou, Andri ; Bottineau, Didier ; Roy, Jean-Michel ; Beldame, Magali Ollagnier
15 Jun-2019 The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contexts Martínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez
16 Jun-2019 On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learning Ioannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina
17 Jun-2019 An empirical study of educational robotics as tools for group metacognition and collaborative knowledge construction Socratous, Chrysanthos ; Ioannou, Andri
18 Jun-2019 On a making-&-tinkering approach to learning mathematics in formal education: Knowledge gains, attitudes, and 21st-century skills Timotheou, Stella ; Ioannou, Andri
19 1-Jan-2019 Preface Pammer-Schindler, Viktoria ; Scheffel, Maren ; Broisin, Julien ; Ioannou, Andri ; Schneider, Jan
20 Sep-2018 Development of computational thinking skills through educational robotics Constantinou, Vaso ; Ioannou, Andri