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Results 1-20 of 57 (Search time: 0.004 seconds).

Issue DateTitleAuthor(s)
11-Jan-2022Digital Mediation in English for Specific Purposes Through the Use of Today’s Favourite: NetflixKakoulli-Constantinou, Elis 
225-Nov-2021Tracing El greco's echoes of antiquity: Audience interaction with online artPericleous, Katerina ; Assimakopoulou, Ianthi ; Ioannou, Andri ; Fidas, Christos ; Avouris, Nikolaos 
3Jul-2021Envisioned Pedagogical Uses of Chatbots in Higher Education and Perceived Benefits and ChallengesTsivitanidou, Olia ; Ioannou, Andri 
4Sep-2020Orchestrating the technology-enhanced embodied learning classroom via learning stations rotation: A case studyIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Boloudakis, Michael 
54-Aug-2020Work-in-Progress-A Learning Experience Design for Immersive Virtual Reality in Physics ClassroomsGeorgiou, Yiannis ; Tsivitanidou, Olia ; Eckhardt, Christian ; Ioannou, Andri 
610-Jul-2020A co-design approach for the development and classroom integration of embodied learning appsGeorgiou, Yiannis ; Ioannou, Andri 
7Jun-2020Common errors, successful debugging, and engagement during block-based programming using educational robotics in elementary educationSocratous, Chrysanthos ; Ioannou, Andri 
8Jun-2020Designing and orchestrating the classroom experience for technology-enhanced embodied learningIoannou, Marianna ; Ioannou, Andri ; Georgiou, Yiannis ; Retalis, Symeon 
99-Sep-2019Investigating In-Service Teachers’ Concerns About Adopting Technology-Enhanced Embodied LearningGeorgiou, Yiannis ; Ioannou, Andri 
109-Sep-2019What Do Educational Data, Generated by an Online Platform, Tell Us About Reciprocal Web-Based Peer Assessment?Tsivitanidou, Olia ; Ioannou, Andri 
11Sep-2019Play and Learn with an Intelligent Robot: Enhancing the Therapy of Hearing-Impaired ChildrenIoannou, Andri ; Andreva, Anna 
1225-Aug-2019On making, tinkering, coding and play for learning: A review of current researchTimotheou, Stella ; Ioannou, Andri 
1323-Jun-2019Investigating Children’s Immersion in a High-Embodied Versus Low-Embodied Digital Learning Game in an Authentic Educational SettingGeorgiou, Yiannis ; Ioannou, Andri ; Ioannou, Marianna 
1417-Jun-2019What can 4e cognition tell us about the successes and failures of cscl implementationPolo, Claire ; Ioannou, Andri ; Bottineau, Didier ; Roy, Jean-Michel ; Beldame, Magali Ollagnier 
15Jun-2019The INTELed pedagogical framework: Applying embodied digital apps to support special education children in inclusive educational contextsMartínez-Monés, Alejandra ; Villagrá-Sobrino, Sara L. ; Georgiou, Yiannis ; Ioannou, Andri ; Ruiz, María Jiménez 
16Jun-2019On the understanding of students’ learning and perceptions of technology integration in low- and high-embodied group learningIoannou, Marianna ; Georgiou, Yiannis ; Ioannou, Andri ; Johnson-Glenberg, Mina 
17Jun-2019An empirical study of educational robotics as tools for group metacognition and collaborative knowledge constructionSocratous, Chrysanthos ; Ioannou, Andri 
18Jun-2019On a making-&-tinkering approach to learning mathematics in formal education: Knowledge gains, attitudes, and 21st-century skillsTimotheou, Stella ; Ioannou, Andri 
191-Jan-2019PrefacePammer-Schindler, Viktoria ; Scheffel, Maren ; Broisin, Julien ; Ioannou, Andri ; Schneider, Jan 
20Sep-2018Development of computational thinking skills through educational roboticsConstantinou, Vaso ; Ioannou, Andri