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Issue DateTitleAuthor(s)
1Jun-2023Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature reviewTimotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri 
21-Sep-2022Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational RoboticsSocratous, Chrysanthos ; Ioannou, Andri 
31-Jan-2022The Design of a Postgraduate Vocational Training Programme to Enhance Engineering Graduates' Problem-Solving Skills Through PBLMiliou, Ourania ; Ioannou, Andri ; Georgiou, Yiannis ; Vyrides, Ioannis ; Xekoukoulotakis, Nikos ; Willert, SØren ; Andreou, Andreas S. ; Andreou, Panayiotis ; Komnitsas, Konstantinos ; Zaphiris, Panayiotis ; Yiatros, Stylianos 
41-Dec-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
51-Dec-2021Structured or unstructured educational robotics curriculum? A study of debugging in block-based programmingSocratous, Chrysanthos ; Ioannou, Andri 
61-Dec-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri 
7Oct-2021Value creation and identity in cross-organizational communities of practice: A learner's perspectiveMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
81-Feb-2021Learning games shifting to digitalIoannou, Andri 
9Feb-2021Mobile game-based learning in the era of “shifting to digital”Ioannou, Andri 
10Jan-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
112021How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working TogetherVarda, Christiana ; Ioannou, Andri 
122021Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis 
132021Collective creativity in STEAM Making activitiesTimotheou, Stella ; Ioannou, Andri 
142021Cross-organisational Communities of Practice: Enhancing creativity and epistemic cognition in higher educationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
15Sep-2020Design students meet industry players: Feedback and creativity in communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
16Jul-2020The Assessment Scale for Creative Collaboration (ASCC) Validation and Reliability StudyMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
1722-Apr-2019From behaviour to design: implications for artifact ecologies as shared spaces for design activitiesVasiliou, Christina ; Ioannou, Andri ; Zaphiris, Panayiotis 
1815-Apr-2019A model of gameful design for learning using interactive tabletops: enactment and evaluation in the socio-emotional education classroomIoannou, Andri 
192-Apr-2019A Cross-organizational Ecology for Virtual Communities of Practice in Higher EducationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
202019Implementing embodied learning in the classroom: effects on children’s memory and language skillsKosma, Panagiotis ; Ioannou, Andri ; Zaphiris, Panayiotis