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Type:  Article
Date Issued:  [2020 TO 2024]

Results 1-20 of 26 (Search time: 0.007 seconds).

Issue DateTitleAuthor(s)
11-Feb-2024Trends, tensions, and futures of maker education research: a 2025 vision for STEM+ disciplinary and transdisciplinary spaces for learning through makingIoannou, Andri ; Gravel, Brian E. 
2Dec-2023A model for enhancing creativity, collaboration and pre‑professional identities in technology‑supported cross‑organizational communities of practiceMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
330-Oct-2023An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contextsMiliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri 
4Jun-2023Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature reviewTimotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri 
51-Sep-2022Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational RoboticsSocratous, Chrysanthos ; Ioannou, Andri 
61-Jan-2022The Design of a Postgraduate Vocational Training Programme to Enhance Engineering Graduates' Problem-Solving Skills Through PBLMiliou, Ourania ; Ioannou, Andri ; Georgiou, Yiannis ; Vyrides, Ioannis ; Xekoukoulotakis, Nikos ; Willert, SØren ; Andreou, Andreas S. ; Andreou, Panayiotis ; Komnitsas, Konstantinos ; Zaphiris, Panayiotis ; Yiatros, Stylianos 
271-Dec-2021Learning experience design with immersive virtual reality in physics educationGeorgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri 
281-Dec-2021Structured or unstructured educational robotics curriculum? A study of debugging in block-based programmingSocratous, Chrysanthos ; Ioannou, Andri 
291-Dec-2021Learning and innovation skills in making contexts: a comprehensive analytical framework and coding schemeTimotheou, Stella ; Ioannou, Andri 
30Oct-2021Value creation and identity in cross-organizational communities of practice: A learner's perspectiveMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando 
3110-May-2021Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude ChangeKyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri 
32Apr-2021Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XRIoannou, Andri ; Bhagat, Kaushal Kumar ; Johnson-Glenberg, Mina C. 
331-Feb-2021Learning games shifting to digitalIoannou, Andri 
34Feb-2021Mobile game-based learning in the era of “shifting to digital”Ioannou, Andri 
35Jan-2021Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math ClassroomsGeorgiou, Yiannis ; Ioannou, Andri 
362021How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working TogetherVarda, Christiana ; Ioannou, Andri 
372021A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal ProfilesTsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri 
382021Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate?Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis 
392021Collective creativity in STEAM Making activitiesTimotheou, Stella ; Ioannou, Andri 
402021Cross-organisational Communities of Practice: Enhancing creativity and epistemic cognition in higher educationMavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando