| | Issue Date | Title | Author(s) |
| 1 | Dec-2023 | A model for enhancing creativity, collaboration and pre‑professional identities in technology‑supported cross‑organizational communities of practice | Mavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando |
| 2 | 30-Oct-2023 | An exploratory case study of the use of a digital self-assessment tool of 21st-century skills in makerspace contexts | Miliou, Ourania ; Adamou, Maria ; Mavri, Aekaterini ; Ioannou, Andri |
| 3 | Jun-2023 | Impacts of digital technologies on education and factors influencing schools' digital capacity and transformation: A literature review | Timotheou, Stella ; Miliou, Ourania ; Dimitriadis, Yiannis ; Villagrá-Sobrino, Sara L. ; Giannoutsou, Nikoleta ; Cachia, Romina ; Martínez-Monés, Alejandra ; Ioannou, Andri |
| 4 | 1-Sep-2022 | Evaluating the Impact of the Curriculum Structure on Group Metacognition During Collaborative Problem-solving Using Educational Robotics | Socratous, Chrysanthos ; Ioannou, Andri |
| 5 | 1-Jan-2022 | The Design of a Postgraduate Vocational Training Programme to Enhance Engineering Graduates' Problem-Solving Skills Through PBL | Miliou, Ourania ; Ioannou, Andri ; Georgiou, Yiannis ; Vyrides, Ioannis ; Xekoukoulotakis, Nikos ; Willert, SØren ; Andreou, Andreas S. ; Andreou, Panayiotis ; Komnitsas, Konstantinos ; Zaphiris, Panayiotis ; Yiatros, Stylianos |
| 6 | 1-Dec-2021 | Learning experience design with immersive virtual reality in physics education | Georgiou, Yiannis ; Tsivitanidou, Olia ; Ioannou, Andri |
| 7 | 1-Dec-2021 | Structured or unstructured educational robotics curriculum? A study of debugging in block-based programming | Socratous, Chrysanthos ; Ioannou, Andri |
| 8 | 1-Dec-2021 | Learning and innovation skills in making contexts: a comprehensive analytical framework and coding scheme | Timotheou, Stella ; Ioannou, Andri |
| 9 | Oct-2021 | Value creation and identity in cross-organizational communities of practice: A learner's perspective | Mavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando |
| 10 | 10-May-2021 | Corrigendum: A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality in User Experience, Learning and Attitude Change | Kyrlitsias, Christos ; Christofi, Maria ; Michael-Grigoriou, Despina ; Banakou, Domna ; Ioannou, Andri |
| 11 | Apr-2021 | Guest Editorial: Learning Experience Design: Embodiment, Gesture, and Interactivity in XR | Ioannou, Andri ; Bhagat, Kaushal Kumar ; Johnson-Glenberg, Mina C. |
| 12 | 1-Feb-2021 | Learning games shifting to digital | Ioannou, Andri |
| 13 | Feb-2021 | Mobile game-based learning in the era of “shifting to digital” | Ioannou, Andri |
| 14 | Jan-2021 | Developing, Enacting and Evaluating a Learning Experience Design for Technology-Enhanced Embodied Learning in Math Classrooms | Georgiou, Yiannis ; Ioannou, Andri |
| 15 | 2021 | How Can Facebook Use in Education Be Realized as Crowdsourcing of Learning? an Exploration of Junior, Senior and Graduates Working Together | Varda, Christiana ; Ioannou, Andri |
| 16 | 2021 | A Learning Experience in Inquiry-Based Physics with Immersive Virtual Reality: Student Perceptions and an Interaction Effect Between Conceptual Gains and Attitudinal Profiles | Tsivitanidou, Olia E. ; Georgiou, Yiannis ; Ioannou, Andri |
| 17 | 2021 | Comparing a digital and a non-digital embodied learning intervention in geometry: can technology facilitate? | Georgiou, Yiannis ; Ioannou, Andri ; Kosma, Panagiotis |
| 18 | 2021 | Collective creativity in STEAM Making activities | Timotheou, Stella ; Ioannou, Andri |
| 19 | 2021 | Cross-organisational Communities of Practice: Enhancing creativity and epistemic cognition in higher education | Mavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando |
| 20 | Sep-2020 | Design students meet industry players: Feedback and creativity in communities of practice | Mavri, Aekaterini ; Ioannou, Andri ; Loizides, Fernando |