Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/35851
Title: Serious Games and Game Performance Before and During the Israel-Hamas War: The Case of Fact Finders and PeaceMaker
Authors: Ronit Kampf 
Nicolaidou, Iolie 
Major Field of Science: Social Sciences
Field Category: Educational Sciences
Issue Date: 2025
Journal: Games and Culture 
Abstract: This study examines the impact of players’ gender and nationality on game performance before and during the Israel-Hamas war. The study focuses on two games for social impact revolving around intractable conflicts: PeaceMaker (Israeli-Palestinian conflict) and Fact Finders (Cyprus Conflict). We conducted three case studies with 510 undergraduates voluntarily playing the aforementioned games and reporting their final scores. The participants included Israeli-Jew, Palestinian, American, and Cypriot undergraduate students. We found that before the Israel-Hamas war, women won PeaceMaker no less than men. Interestingly, during the Israel-Hamas war, women won PeaceMaker more than men. Finally, third-parties to the Cyprus conflict (Israelis, Palestinians and Americans) significantly outperformed direct-parties (Cypriots) in Fact Finders before and during the Israel-Hamas war. Overall this study's findings suggest that serious games can be used as effective interventions for peace education and conflict resolution regardless of players’ gender or nationality, even during violent times.
URI: https://hdl.handle.net/20.500.14279/35851
ISSN: 15554120
DOI: 10.1177/15554120251327701
Rights: Attribution-NonCommercial-NoDerivatives 4.0 International
Type: Article
Affiliation : Cyprus University of Technology 
Hebrew University of Jerusalem 
Appears in Collections:Άρθρα/Articles

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