Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/3006
Title: Computer games and language learning
Authors: Ang, Chee Siang 
Zaphiris, Panayiotis 
metadata.dc.contributor.other: Ζαφείρης, Παναγιώτης
Issue Date: 2008
Source: Handbook of Research on Instructional Systems & Technology, Pages 449-462.
Abstract: The chapter discusses and examines the educational potential of computer games in language learning. The commercial success of games has recently attracted the scholarly study from various fields. However little has been done in term of learning theories despite the increasing interest in educational games. Thus, in this chapter, theoretical issues and practical challenges in game-based language learning are raised to provide an overview on the potential of gaming technologies for such purposes. Some prominent learning theories in relation to computer aided language learning are detailed. This is followed by a discussion of what computer games are before some case studies of game-based language learning are presented. Some implications on the language uses of computer games are derived and discussed.
URI: https://hdl.handle.net/20.500.14279/3006
ISBN: 9781599049885
Type: Book Chapter
Affiliation : City University London 
Appears in Collections:Κεφάλαια βιβλίων/Book chapters

Files in This Item:
File Description SizeFormat
Computer Games and Language Learning.pdf471.95 kBAdobe PDFView/Open
CORE Recommender
Show full item record

Page view(s) 20

454
Last Week
4
Last month
34
checked on Apr 27, 2024

Download(s) 1

1,702
checked on Apr 27, 2024

Google ScholarTM

Check

Altmetric


This item is licensed under a Creative Commons License Creative Commons