Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/29957
Title: | eSport in the digital era: Exploring the moderating role of perceived usefulness on financial behavioural aspects within reward-crowdfunding | Authors: | Giachino, Chiara Nirino, Niccolò Leonidou, Erasmia Glyptis, Loukas |
Major Field of Science: | Social Sciences | Field Category: | Media and Communications | Keywords: | Crowdfunding;Digital Transformation;eSport;Financial Behaviour;Technology Acceptance Model;Theory of Planned Behaviour | Issue Date: | 1-Jan-2023 | Source: | Journal of Business Research, vol.155 | Volume: | 155 | Abstract: | eSport is revolutionising the video games and sport industry in the era of Digital Transformation. Applying the Theory of Planned Behaviour (TPB) and the Technology Acceptance Model (TAM), this study aims to investigate the links between eSport-associated individual motivation and financial behaviour in reward-crowdfunding. A survey has been conducted among 327 people to investigate their psychological and behavioural aspects related to eSport and subsequent funding decisions. The results demonstrate the preponderant role of personal, non-financial motivations in participating in reward-crowdfunding campaigns. The paper thus contributes to validating and applying TPB and TAM in the context of eSport and reward-crowdfunding. | URI: | https://hdl.handle.net/20.500.14279/29957 | ISSN: | 01482963 | DOI: | 10.1016/j.jbusres.2022.113416 | Rights: | © Elsevier Inc Attribution-NonCommercial-NoDerivatives 4.0 International |
Type: | Article | Affiliation : | University of Turin University of Nicosia University of Central Lancashire (Cyprus) |
Publication Type: | Peer Reviewed |
Appears in Collections: | Άρθρα/Articles |
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