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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorJauregi-Ondarra, Kristi-
dc.contributor.authorChristoforou, Maria-
dc.contributor.authorBoglou, Dimitrios-
dc.date.accessioned2023-01-03T11:33:07Z-
dc.date.available2023-01-03T11:33:07Z-
dc.date.issued2022-12-12-
dc.identifier.citationIntelligent CALL, granular systems and learner data: short papers from EUROCALL 2022, 2022, pp. 191-196en_US
dc.identifier.isbn9782383720157-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/27318-
dc.description.abstractComputer-mediated communication tools facilitate international collaboration projects between foreign language learners and peers abroad (O’Dowd, 2018). Social Virtual Reality (VR) applications allow for synchronous interactions and task-based communication in which learners can experience telepresence and immersion and conversate in a foreign language. Based on previous pilot experiences (Jauregi-Ondarra, Gruber, & Canto, 2020, 2021), this Virtual Exchange (VE) project aims to investigate how the specific affordances of Social High-immersion VR (SHiVR) in conjunction with designed tasks influence interaction patterns, and learning episodes. The VE took place between two groups of university students in the Netherlands (N=15) and Cyprus (N=14) through SHiVR in March 2022. The main aims of the tasks were to raise student intercultural awareness, stimulate task-based communication processes using English as a lingua franca and digital pedagogical competences of language education students. Different sources of data were gathered and analysed. In this paper, we describe and present the pedagogical experience and the initial results.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rights© Kristi Jauregi-Ondarra, Maria Christoforou, and Dimitrios Boglou. The whole volume is published under the Attribution-NonCommercial-NoDerivatives Internationalen_US
dc.subjectSocial High-Immersion Virtual Realityen_US
dc.subjectVirtual Exchangeen_US
dc.subjectLanguage-related episodesen_US
dc.subjectCulture-related episodesen_US
dc.titleLearning episodes in an intercultural virtual exchange: the case of social high-immersion virtual realityen_US
dc.typeBook Chapteren_US
dc.linkhttps://research-publishing.net/manuscript?10.14705/rpnet.2022.61.1457en_US
dc.collaborationUniversity of Utrechten_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryEducational Sciencesen_US
dc.countryCyprusen_US
dc.countryNetherlandsen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.14705/rpnet.2022.61.9782383720157en_US
cut.common.academicyear2022-2023en_US
dc.identifier.spage191en_US
dc.identifier.epage196en_US
item.languageiso639-1en-
item.cerifentitytypePublications-
item.fulltextWith Fulltext-
item.grantfulltextopen-
item.openairetypebookPart-
item.openairecristypehttp://purl.org/coar/resource_type/c_3248-
crisitem.author.deptLanguage Centre-
crisitem.author.deptLanguage Centre-
crisitem.author.facultyLanguage Centre-
crisitem.author.facultyLanguage Centre-
crisitem.author.orcid0000-0001-7598-6159-
crisitem.author.orcid0000-0001-6010-546X-
crisitem.author.parentorgCyprus University of Technology-
crisitem.author.parentorgCyprus University of Technology-
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