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Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorŠkola, Filip-
dc.contributor.authorRizvic, Selma-
dc.contributor.authorCozza, Marco-
dc.contributor.authorBarbieri, Loris-
dc.contributor.authorBruno, Fabio-
dc.contributor.authorSkarlatos, Dimitrios-
dc.contributor.authorLiarokapis, Fotis-
dc.date.accessioned2021-10-13T06:36:46Z-
dc.date.available2021-10-13T06:36:46Z-
dc.date.issued2020-10-02-
dc.identifier.citationSensors, 2020, vol. 20, no. 20, articl. no 5851en_US
dc.identifier.issn14248220-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/23251-
dc.description.abstractThis paper presents a combined subjective and objective evaluation of an application mixing interactive virtual reality (VR) experience with 360° storytelling. The hypothesis that the modern immersive archaeological VR application presenting cultural heritage from a submerged site would sustain high levels of presence, immersion, and general engagement was leveraged in the investigation of the user experience with both the subjective (questionnaires) and the objective (neurophysiological recording of the brain signals using electroencephalography (EEG)) evaluation methods. Participants rated the VR experience positively in the questionnaire scales for presence, immersion, and subjective judgement. High positive rating concerned also the psychological states linked to the experience (engagement, emotions, and the state of flow), and the experience was mostly free from difficulties linked to the accustomization to the VR technology (technology adoption to the head-mounted display and controllers, VR sickness). EEG results are in line with past studies examining brain responses to virtual experiences, while new results in the beta band suggest that EEG is a viable tool for future studies of presence and immersion in VR.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofSensorsen_US
dc.rights© The Author(s).en_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.subjectEEGen_US
dc.subjectVirtual realityen_US
dc.subject360-video storytellingen_US
dc.subjectCultural heritageen_US
dc.subjectPresenceen_US
dc.subjectImmersionen_US
dc.titleVirtual Reality with 360-Video Storytelling in Cultural Heritage: Study of Presence, Engagement, and Immersionen_US
dc.typeArticleen_US
dc.collaborationMasaryk Universityen_US
dc.collaborationUniversity of Sarajevoen_US
dc.collaboration3D Research s.r.l.en_US
dc.collaborationUniversity of Calabriaen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationResearch Center on Interactive Media, Smart Systems and Emerging Technologiesen_US
dc.subject.categoryEducational Sciencesen_US
dc.journalsOpen Accessen_US
dc.countryCzech Republicen_US
dc.countryBosnia and Herzegovinaen_US
dc.countryItalyen_US
dc.countryCyprusen_US
dc.subject.fieldSocial Sciencesen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.3390/s20205851en_US
dc.identifier.pmid33081154-
dc.identifier.scopus2-s2.0-85092671909-
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85092671909-
dc.relation.issue20en_US
dc.relation.volume20en_US
cut.common.academicyear2019-2020en_US
item.fulltextWith Fulltext-
item.languageiso639-1en-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.openairetypearticle-
crisitem.journal.journalissn1424-8220-
crisitem.journal.publisherMDPI-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0002-2732-4780-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.author.parentorgFaculty of Engineering and Technology-
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