Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19186
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Liarokapis, Fotis | - |
dc.contributor.author | Anderson, Eike Falk | - |
dc.date.accessioned | 2020-10-19T08:42:57Z | - |
dc.date.available | 2020-10-19T08:42:57Z | - |
dc.date.issued | 2020-07-01 | - |
dc.identifier.citation | IEEE Computer Graphics and Applications, 2020, vol. 40, no. 4, pp. 8-9 | en_US |
dc.identifier.issn | 02721716 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/19186 | - |
dc.description.abstract | SINCE THE SWIFT and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | IEEE Computer Graphics and Applications | en_US |
dc.rights | © IEEE | en_US |
dc.subject | Serious games | en_US |
dc.subject | Entertainment games | en_US |
dc.subject | Interactive virtual and augmented reality (AR) | en_US |
dc.subject | Interactive techniques | en_US |
dc.title | Graphics and virtual environments for serious games | en_US |
dc.type | Article | en_US |
dc.collaboration | Cyprus University of Technology | en_US |
dc.collaboration | Bournemouth University | en_US |
dc.subject.category | Electrical Engineering - Electronic Engineering - Information Engineering | en_US |
dc.journals | Subscription | en_US |
dc.country | Cyprus | en_US |
dc.country | United Kingdom | en_US |
dc.subject.field | Engineering and Technology | en_US |
dc.publication | Peer Reviewed | en_US |
dc.identifier.doi | 10.1109/MCG.2020.2998225 | en_US |
dc.identifier.scopus | 2-s2.0-85086918708 | en |
dc.identifier.url | https://api.elsevier.com/content/abstract/scopus_id/85086918708 | en |
dc.contributor.orcid | #NODATA# | en |
dc.contributor.orcid | #NODATA# | en |
dc.relation.issue | 4 | en_US |
dc.relation.volume | 40 | en_US |
cut.common.academicyear | 2020-2021 | en_US |
dc.identifier.spage | 8 | en_US |
dc.identifier.epage | 9 | en_US |
item.openairetype | article | - |
item.cerifentitytype | Publications | - |
item.fulltext | No Fulltext | - |
item.grantfulltext | none | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.languageiso639-1 | en | - |
crisitem.author.dept | Department of Civil Engineering and Geomatics | - |
crisitem.author.faculty | Faculty of Engineering and Technology | - |
crisitem.author.orcid | 0000-0003-3617-2261 | - |
crisitem.author.parentorg | Faculty of Engineering and Technology | - |
crisitem.journal.journalissn | 1558-1756 | - |
crisitem.journal.publisher | IEEE | - |
Appears in Collections: | Άρθρα/Articles |
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