Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/19186
DC FieldValueLanguage
dc.contributor.authorLiarokapis, Fotis-
dc.contributor.authorAnderson, Eike Falk-
dc.date.accessioned2020-10-19T08:42:57Z-
dc.date.available2020-10-19T08:42:57Z-
dc.date.issued2020-07-01-
dc.identifier.citationIEEE Computer Graphics and Applications, 2020, vol. 40, no. 4, pp. 8-9en_US
dc.identifier.issn02721716-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19186-
dc.description.abstractSINCE THE SWIFT and dramatic emergence of serious games as a field of study in its own right, numerous challenges have been revealed. Serious games share most of their infrastructure with entertainment games and other interactive virtual and augmented reality (AR) environments and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and new technologies and solutions to the younger application domain of serious games is not always straightforward, requiring creative solutions. For this Special Issue, we have accepted five articles that demonstrate the breadth of techniques for graphics and virtual environments for serious games. These articles are a mix of original submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofIEEE Computer Graphics and Applicationsen_US
dc.rights© IEEEen_US
dc.subjectSerious gamesen_US
dc.subjectEntertainment gamesen_US
dc.subjectInteractive virtual and augmented reality (AR)en_US
dc.subjectInteractive techniquesen_US
dc.titleGraphics and virtual environments for serious gamesen_US
dc.typeArticleen_US
dc.collaborationCyprus University of Technologyen_US
dc.collaborationBournemouth Universityen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCyprusen_US
dc.countryUnited Kingdomen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1109/MCG.2020.2998225en_US
dc.identifier.scopus2-s2.0-85086918708en
dc.identifier.urlhttps://api.elsevier.com/content/abstract/scopus_id/85086918708en
dc.contributor.orcid#NODATA#en
dc.contributor.orcid#NODATA#en
dc.relation.issue4en_US
dc.relation.volume40en_US
cut.common.academicyear2020-2021en_US
dc.identifier.spage8en_US
dc.identifier.epage9en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1558-1756-
crisitem.journal.publisherIEEE-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
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