Graphics and virtual environments for serious games
Journal
IEEE Computer Graphics and Applications
Date Issued
July 1, 2020
Author(s)
DOI
10.1109/MCG.2020.2998225
Abstract
SINCE THE SWIFT and dramatic emergence of
serious games as a field of study in its own right,
numerous challenges have been revealed. Serious games share most of their infrastructure with
entertainment games and other interactive virtual and augmented reality (AR) environments
and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and
new technologies and solutions to the younger
application domain of serious games is not
always straightforward, requiring creative solutions. For this Special Issue, we have accepted
five articles that demonstrate the breadth of techniques for graphics and virtual environments for
serious games. These articles are a mix of original
submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.
serious games as a field of study in its own right,
numerous challenges have been revealed. Serious games share most of their infrastructure with
entertainment games and other interactive virtual and augmented reality (AR) environments
and progressive development of games technologies and interactive techniques also improve serious games; however, the transfer of existing and
new technologies and solutions to the younger
application domain of serious games is not
always straightforward, requiring creative solutions. For this Special Issue, we have accepted
five articles that demonstrate the breadth of techniques for graphics and virtual environments for
serious games. These articles are a mix of original
submissions and of extended and revised versions of selected best papers presented at the VSGames 2019 conference.

