Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/19168
Title: | Simulation of Underwater Excavation Using Dredging Procedures | Authors: | Kouřil, Pavel Liarokapis, Fotis |
Major Field of Science: | Engineering and Technology | Field Category: | Electrical Engineering - Electronic Engineering - Information Engineering | Issue Date: | 12-Apr-2018 | Source: | IEEE Computer Graphics and Applications, 2018 Vol. 38, no. 2, pp. 103-111 | Volume: | 38 | Issue: | 2 | Start page: | 103 | End page: | 111 | Project: | Advanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritage | Journal: | IEEE Computer Graphics and Applications | Abstract: | Underwater excavation is still a very difficult and demanding task. One of the main problems is how to train inexperienced archaeologists. One of archaeologys most challenging tasks is known as dredging. This article presents a novel system for simulating underwater excavation techniques using immersive VR. The focus is not on simulating swimming but on excavating underwater while following established archaeological methods and techniques. In particular, the use of dredging procedures was implemented by a realistic simulation of sand in real-time performance. The working area for performing dredging with an airlift is currently limited to 2 by 2 meters, and users need to excavate it aiming to find artifacts within a specific amount of time. | URI: | https://hdl.handle.net/20.500.14279/19168 | ISSN: | 15581756 | DOI: | 10.1109/MCG.2018.021951637 | Rights: | Attribution-NonCommercial-NoDerivatives 4.0 International | Type: | Article | Affiliation : | Masaryk University | Publication Type: | Peer Reviewed |
Appears in Collections: | Άρθρα/Articles |
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File | Description | Size | Format | |
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Simulation of Underwater.pdf | 4.81 MB | Adobe PDF | View/Open |
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