Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο: https://hdl.handle.net/20.500.14279/19168
Πεδίο DCΤιμήΓλώσσα
dc.contributor.authorKouřil, Pavel-
dc.contributor.authorLiarokapis, Fotis-
dc.date.accessioned2020-10-15T11:54:39Z-
dc.date.available2020-10-15T11:54:39Z-
dc.date.issued2018-04-12-
dc.identifier.citationIEEE Computer Graphics and Applications, 2018 Vol. 38, no. 2, pp. 103-111en_US
dc.identifier.issn15581756-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/19168-
dc.description.abstractUnderwater excavation is still a very difficult and demanding task. One of the main problems is how to train inexperienced archaeologists. One of archaeologys most challenging tasks is known as dredging. This article presents a novel system for simulating underwater excavation techniques using immersive VR. The focus is not on simulating swimming but on excavating underwater while following established archaeological methods and techniques. In particular, the use of dredging procedures was implemented by a realistic simulation of sand in real-time performance. The working area for performing dredging with an airlift is currently limited to 2 by 2 meters, and users need to excavate it aiming to find artifacts within a specific amount of time.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relationAdvanced VR, iMmersive serious games and Augmented REality as tools to raise awareness and access to European underwater CULTURal heritageen_US
dc.relation.ispartofIEEE Computer Graphics and Applicationsen_US
dc.rightsAttribution-NonCommercial-NoDerivatives 4.0 Internationalen_US
dc.rights.urihttp://creativecommons.org/licenses/by-nc-nd/4.0/*
dc.titleSimulation of Underwater Excavation Using Dredging Proceduresen_US
dc.typeArticleen_US
dc.collaborationMasaryk Universityen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryCzech Republicen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1109/MCG.2018.021951637en_US
dc.identifier.pmid29672259-
dc.relation.issue2en_US
dc.relation.volume38en_US
cut.common.academicyear2018-2019en_US
dc.identifier.spage103en_US
dc.identifier.epage111en_US
item.openairetypearticle-
item.grantfulltextopen-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.cerifentitytypePublications-
item.languageiso639-1en-
item.fulltextWith Fulltext-
crisitem.journal.journalissn1558-1756-
crisitem.journal.publisherIEEE-
crisitem.author.deptDepartment of Civil Engineering and Geomatics-
crisitem.author.facultyFaculty of Engineering and Technology-
crisitem.author.orcid0000-0003-3617-2261-
crisitem.author.parentorgFaculty of Engineering and Technology-
crisitem.project.grantnoH2020 RIA CULT-COOP-08-2016-
crisitem.project.fundingProgramH2020-
crisitem.project.openAireinfo:eu-repo/grantAgreement/EC/H2020/727153-
Εμφανίζεται στις συλλογές:Άρθρα/Articles
Αρχεία σε αυτό το τεκμήριο:
Αρχείο Περιγραφή ΜέγεθοςΜορφότυπος
Simulation of Underwater.pdf4.81 MBAdobe PDFΔείτε/ Ανοίξτε
CORE Recommender
Δείξε τη σύντομη περιγραφή του τεκμηρίου

Google ScholarTM

Check

Altmetric


Αυτό το τεκμήριο προστατεύεται από άδεια Άδεια Creative Commons Creative Commons