Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/1803
Title: Linking pedagogical theory of computer games to their usability
Authors: Ang, Chee Siang 
Avni, Einav 
Zaphiris, Panayiotis 
Major Field of Science: Social Sciences
Field Category: Other Social Sciences
Keywords: eLearning;Instructional design;Computers;Games;Human Computer Interaction;Interaction
Issue Date: 2008
Source: International Journal on ELearning, 2008, vol. 7, iss. 3, pp. 533-558
Volume: 7
Issue: 3
Start page: 533
End page: 558
Link: https://www.learntechlib.org/primary/p/24229/
Journal: International Journal on ELearning 
Abstract: This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods.
URI: https://hdl.handle.net/20.500.14279/1803
ISSN: 15372456
Rights: © Association for the Advancement of Computing in Education
Type: Article
Affiliation: City University London 
Affiliation : City University London 
Publication Type: Peer Reviewed
Appears in Collections:Άρθρα/Articles

Files in This Item:
CORE Recommender
Show full item record

Page view(s) 20

465
Last Week
2
Last month
6
checked on Dec 22, 2024

Download(s)

641
checked on Dec 22, 2024

Google ScholarTM

Check


This item is licensed under a Creative Commons License Creative Commons