Please use this identifier to cite or link to this item:
https://hdl.handle.net/20.500.14279/1803
DC Field | Value | Language |
---|---|---|
dc.contributor.author | Ang, Chee Siang | - |
dc.contributor.author | Avni, Einav | - |
dc.contributor.author | Zaphiris, Panayiotis | - |
dc.date.accessioned | 2012-04-23T11:02:25Z | en |
dc.date.accessioned | 2013-05-16T13:11:14Z | - |
dc.date.accessioned | 2015-12-02T09:47:12Z | - |
dc.date.available | 2012-04-23T11:02:25Z | en |
dc.date.available | 2013-05-16T13:11:14Z | - |
dc.date.available | 2015-12-02T09:47:12Z | - |
dc.date.issued | 2008 | - |
dc.identifier.citation | International Journal on ELearning, 2008, vol. 7, iss. 3, pp. 533-558 | en_US |
dc.identifier.issn | 15372456 | - |
dc.identifier.uri | https://hdl.handle.net/20.500.14279/1803 | - |
dc.description.abstract | This article reviews a range of literature of computer games and learning theories and attempts to establish a link between them by proposing a typology of games which we use as a new usability measure for the development of guidelines for game-based learning. First, we examine game literature in order to understand the key elements that constitute games. This is then followed by the theoretical discussion of the relationship between the game components and the learning theories, namely behaviourism, cognitive constructivism, and social constructivism. Ten games are analysed using the learning theories and a typology of game is proposed that classifies games into four major categories. Then based on these findings we developed a set of guidelines for game-based learning using Human Computer Interaction (HCI) methods. | en_US |
dc.format | en_US | |
dc.language.iso | en | en_US |
dc.relation.ispartof | International Journal on ELearning | en_US |
dc.rights | © Association for the Advancement of Computing in Education | en_US |
dc.subject | eLearning | en_US |
dc.subject | Instructional design | en_US |
dc.subject | Computers | en_US |
dc.subject | Games | en_US |
dc.subject | Human Computer Interaction | en_US |
dc.subject | Interaction | en_US |
dc.title | Linking pedagogical theory of computer games to their usability | en_US |
dc.type | Article | en_US |
dc.affiliation | City University London | en |
dc.link | https://www.learntechlib.org/primary/p/24229/ | en_US |
dc.collaboration | City University London | en_US |
dc.subject.category | Other Social Sciences | en_US |
dc.journals | Subscription | en_US |
dc.country | United Kingdom | en_US |
dc.subject.field | Social Sciences | en_US |
dc.publication | Peer Reviewed | en_US |
dc.dept.handle | 123456789/54 | en |
dc.relation.issue | 3 | en_US |
dc.relation.volume | 7 | en_US |
cut.common.academicyear | 2007-2008 | en_US |
dc.identifier.spage | 533 | en_US |
dc.identifier.epage | 558 | en_US |
item.fulltext | With Fulltext | - |
item.cerifentitytype | Publications | - |
item.grantfulltext | open | - |
item.openairecristype | http://purl.org/coar/resource_type/c_6501 | - |
item.openairetype | article | - |
item.languageiso639-1 | en | - |
crisitem.journal.journalissn | 1537-2456 | - |
crisitem.journal.publisher | AACE | - |
crisitem.author.dept | Department of Multimedia and Graphic Arts | - |
crisitem.author.faculty | Faculty of Fine and Applied Arts | - |
crisitem.author.orcid | 0000-0001-8112-5099 | - |
crisitem.author.parentorg | Faculty of Fine and Applied Arts | - |
Appears in Collections: | Άρθρα/Articles |
Files in This Item:
File | Description | Size | Format | |
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Ang2008-Linking_Pedagogical_Theory_of_Computer_Games_to_their_Usability.pdf | 234.99 kB | Adobe PDF | View/Open |
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