Παρακαλώ χρησιμοποιήστε αυτό το αναγνωριστικό για να παραπέμψετε ή να δημιουργήσετε σύνδεσμο προς αυτό το τεκμήριο:
https://hdl.handle.net/20.500.14279/13299
Τίτλος: | Beyond gamification: sociometric technologies that encourage reflection before behavior change | Συγγραφείς: | Belim, Vítor Lyra, Olga Teixeira, Pedro Caraban, Ana Ferreira, Maria José Gouveia, Rúben Lucero, Andrés Karapanos, Evangelos |
Major Field of Science: | Natural Sciences | Field Category: | Computer and Information Sciences | Λέξεις-κλειδιά: | Children;Gamification;Persuasive sociometric technologies | Ημερομηνία Έκδοσης: | Νοε-2014 | Πηγή: | 11th Conference on Advances in Computer Entertainment Technology, 2014, 11 - 14 November, Funchal, Portugal | DOI: | 10.1145/2663806.2663828 | Conference: | Conference on Advances in Computer Entertainment Technology | Περίληψη: | Gamification, the use of game design elements, such as points, levels, badges and achievements, in non-game contexts is a promising approach for encouraging desired behaviors. In this paper we describe our design process and early evaluation of a prototype that sensed children's social interactions (i.e., physical proximity) in the playground, and attempted to encourage pro-social behaviors through motivational feedback on a public display. We illustrate how we came to realize the potentially detrimental effect of gamification on children's intrinsic motivation and depth of reflection, and how we attempted to circumvent this through encouraging empathic understanding on children regarding the consequences of their behaviors on others. | URI: | https://hdl.handle.net/20.500.14279/13299 | Rights: | Copyright © 2014 ACM. | Type: | Article | Affiliation: | University of Madeira University of Southern Denmark |
Publication Type: | Peer Reviewed |
Εμφανίζεται στις συλλογές: | Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation |
CORE Recommender
Όλα τα τεκμήρια του δικτυακού τόπου προστατεύονται από πνευματικά δικαιώματα