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Τίτλος: Beyond gamification: sociometric technologies that encourage reflection before behavior change
Συγγραφείς: Belim, Vítor 
Lyra, Olga 
Teixeira, Pedro 
Caraban, Ana 
Ferreira, Maria José 
Gouveia, Rúben 
Lucero, Andrés 
Karapanos, Evangelos 
Major Field of Science: Natural Sciences
Field Category: Computer and Information Sciences
Λέξεις-κλειδιά: Children;Gamification;Persuasive sociometric technologies
Ημερομηνία Έκδοσης: Νοε-2014
Πηγή: 11th Conference on Advances in Computer Entertainment Technology, 2014, 11 - 14 November, Funchal, Portugal
DOI: 10.1145/2663806.2663828
Conference: Conference on Advances in Computer Entertainment Technology 
Περίληψη: Gamification, the use of game design elements, such as points, levels, badges and achievements, in non-game contexts is a promising approach for encouraging desired behaviors. In this paper we describe our design process and early evaluation of a prototype that sensed children's social interactions (i.e., physical proximity) in the playground, and attempted to encourage pro-social behaviors through motivational feedback on a public display. We illustrate how we came to realize the potentially detrimental effect of gamification on children's intrinsic motivation and depth of reflection, and how we attempted to circumvent this through encouraging empathic understanding on children regarding the consequences of their behaviors on others.
URI: https://hdl.handle.net/20.500.14279/13299
Rights: Copyright © 2014 ACM.
Type: Article
Affiliation: University of Madeira 
University of Southern Denmark 
Εμφανίζεται στις συλλογές:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation

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