Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/13299
DC FieldValueLanguage
dc.contributor.authorBelim, Vítor-
dc.contributor.authorLyra, Olga-
dc.contributor.authorTeixeira, Pedro-
dc.contributor.authorCaraban, Ana-
dc.contributor.authorFerreira, Maria José-
dc.contributor.authorGouveia, Rúben-
dc.contributor.authorLucero, Andrés-
dc.contributor.authorKarapanos, Evangelos-
dc.date.accessioned2019-02-12T10:13:01Z-
dc.date.available2019-02-12T10:13:01Z-
dc.date.issued2014-11-
dc.identifier.citation11th Conference on Advances in Computer Entertainment Technology, 2014, 11 - 14 November, Funchal, Portugalen_US
dc.identifier.urihttps://hdl.handle.net/20.500.14279/13299-
dc.description.abstractGamification, the use of game design elements, such as points, levels, badges and achievements, in non-game contexts is a promising approach for encouraging desired behaviors. In this paper we describe our design process and early evaluation of a prototype that sensed children's social interactions (i.e., physical proximity) in the playground, and attempted to encourage pro-social behaviors through motivational feedback on a public display. We illustrate how we came to realize the potentially detrimental effect of gamification on children's intrinsic motivation and depth of reflection, and how we attempted to circumvent this through encouraging empathic understanding on children regarding the consequences of their behaviors on others.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.rightsCopyright © 2014 ACM.en_US
dc.subjectChildrenen_US
dc.subjectGamificationen_US
dc.subjectPersuasive sociometric technologiesen_US
dc.titleBeyond gamification: sociometric technologies that encourage reflection before behavior changeen_US
dc.typeArticleen_US
dc.doi10.1145/2663806.2663828en_US
dc.collaborationUniversity of Madeiraen_US
dc.collaborationUniversity of Southern Denmarken_US
dc.subject.categoryComputer and Information Sciencesen_US
dc.countryPortugalen_US
dc.countryDenmarken_US
dc.subject.fieldNatural Sciencesen_US
dc.publicationPeer Revieweden_US
dc.relation.conferenceConference on Advances in Computer Entertainment Technologyen_US
cut.common.academicyear2014-2015en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.author.deptDepartment of Communication and Internet Studies-
crisitem.author.facultyFaculty of Communication and Media Studies-
crisitem.author.orcid0000-0001-5910-4996-
crisitem.author.parentorgFaculty of Communication and Media Studies-
Appears in Collections:Δημοσιεύσεις σε συνέδρια /Conference papers or poster or presentation
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