Please use this identifier to cite or link to this item: https://hdl.handle.net/20.500.14279/10943
DC FieldValueLanguage
dc.contributor.authorSutcliffe, Alistair G.-
dc.contributor.authorPoullis, Charalambos-
dc.contributor.authorGregoriades, Andreas-
dc.contributor.authorKatsouri, Irene-
dc.contributor.authorTzanavari, Aimilia-
dc.contributor.authorHerakleous, Kyriakos-
dc.date.accessioned2018-04-18T10:07:21Z-
dc.date.available2018-04-18T10:07:21Z-
dc.date.issued2019-01-20-
dc.identifier.citationInternational Journal of Human-Computer Interaction, 2019, vol. 35, no. 2, pp. 168-179en_US
dc.identifier.issn10447318-
dc.identifier.urihttps://hdl.handle.net/20.500.14279/10943-
dc.description.abstractA reflective analysis on the experience of virtual environment (VE) design is presented focusing on the human–computer interaction (HCI) challenges presented by virtual reality (VR). HCI design guidelines were applied to development of two VRs, one in marine archaeology and the other in situation awareness simulation experiments. The impact of methods and HCI knowledge on the VR design process is analyzed, leading to proposals for presenting HCI and cognitive knowledge in the context of design trade-offs in the choice of VR design techniques. Problems reconciling VE and standard Graphical User Interface (GUI) design components are investigated. A trade-off framework for design options set against criteria for usability, efficient operation, realism, and presence is proposed. HCI-VR design advice and proposals for further research aimed towards improving human factor-related design in VEs are discussed.en_US
dc.formatpdfen_US
dc.language.isoenen_US
dc.relation.ispartofInternational Journal of Human-Computer Interactionen_US
dc.rights© Taylor & Francisen_US
dc.subjectGraphical user interfacesen_US
dc.subjectHuman computer interactionen_US
dc.subjectHuman computer interactionen_US
dc.subjectVirtual realityen_US
dc.titleReflecting on the Design Process for Virtual Reality Applicationsen_US
dc.typeArticleen_US
dc.collaborationThe University of Manchesteren_US
dc.collaborationConcordia Universityen_US
dc.collaborationCyprus University of Technologyen_US
dc.subject.categoryElectrical Engineering - Electronic Engineering - Information Engineeringen_US
dc.journalsSubscriptionen_US
dc.countryUnited Kingdomen_US
dc.countryCanadaen_US
dc.countryCyprusen_US
dc.subject.fieldEngineering and Technologyen_US
dc.publicationPeer Revieweden_US
dc.identifier.doi10.1080/10447318.2018.1443898en_US
dc.relation.issue2en_US
dc.relation.volume35en_US
cut.common.academicyear2018-2019en_US
dc.identifier.spage168en_US
dc.identifier.epage179en_US
item.fulltextNo Fulltext-
item.cerifentitytypePublications-
item.grantfulltextnone-
item.openairecristypehttp://purl.org/coar/resource_type/c_6501-
item.openairetypearticle-
item.languageiso639-1en-
crisitem.journal.journalissn1532-7590-
crisitem.journal.publisherTaylor & Francis-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Management, Entrepreneurship and Digital Business-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.deptDepartment of Multimedia and Graphic Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Tourism Management, Hospitality and Entrepreneurship-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.facultyFaculty of Fine and Applied Arts-
crisitem.author.orcid0000-0001-5666-5026-
crisitem.author.orcid0000-0002-7422-1514-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Tourism Management, Hospitality and Entrepreneurship-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
crisitem.author.parentorgFaculty of Fine and Applied Arts-
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