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Date Issued:  [2020 TO 2024]

Results 1-10 of 10 (Search time: 0.002 seconds).

Issue DateTitleAuthor(s)
113-Nov-2023Are game-based mobile applications effective for young children’s informal learning in a science museum?Nicolaidou, Iolie ; Vasquez Christodoulou, Marlen ; Tourapi, Christiana ; Aristeidis, Loizos 
213-Nov-2023Enhancing resilience to change: a mobile-learning intervention facilitating the transition from primary to secondary educationNicolaidou, Despo ; Nicolaidou, Iolie 
310-Jul-2023Can mobile games protect students against misinformation? A replication study using GoViral!Nicolaidou, Iolie 
410-Jul-2023Promoting active learning and engagement in science with the use of gamified interactive e-learning platformsTheodosi, Sotiroula ; Nicolaidou, Iolie 
510-Jul-2023Evaluating the effectiveness of stress management applications: questionnaires or wearables? A methodological studyNicolaidou, Despo ; Nicolaidou, Iolie 
61-Jan-2023The Impact of an App on Students’ Anxiety, Well-Being, and Resilience: A Pilot Efficacy StudyNicolaidou, Iolie 
7Mar-2022A gamified app on emotion recognition and anger management for pre-school childrenNicolaidou, Iolie ; Tozzi, Federica ; Antoniades, Athos 
8Sep-2021Relationship Between Spatial Reasoning Skills and Digital Puzzle GamesNicolaidou, Iolie ; Chrysanthou, George ; Georgiou, Marita ; Savvides, Christos ; Toulekki, Stavrini 
9Mar-2021Co-creating a gamified app for enhancing students' emotional resilience in times of crisis (COVID-19)Nicolaidou, Iolie ; Aristeidis, L. ; Christodoulou, C. ; Lambrinos, Lambros 
10Jan-2021Comparing immersive Virtual Reality to mobile applications in foreign language learning in higher education: a quasi-experimentNicolaidou, Iolie ; Pissas, Petros ; Boglou, Dimitrios